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Hey guys, welcome to the latest New Unit Analysis. Today we'll be looking at Tia, the latest 6* earth unit to make her way to Global shores.
We'll have a look at how she fares against other healers as well as her current and future prospects within the metagame.
Let's get started!
Disclaimer: As always, I try to keep these as objective as possible, but they're ultimately my opinion and yours may differ. Please read them with an open mind and a view to make your own decisions. :>
Guardian Goddess Tia vs. Altri, Lancia, Elimo, Themis
Lord: HP 6085 ATK 1800 DEF 1984 REC 2022
Max imp bonuses: HP 750 ATK 200 DEF 400 REC 300
LS: 25% boost to DEF and increases effectiveness of HC (HC effectiveness 50%)
Hit count: 10 (drop check count 2/hit)
BB: Restores HP to all allies and gradually restores HP to all allies over 3 turns (20BC to fill)
SBB: Restores HP to all allies, gradually restores HP to all allies over 3 turns and gradually restores BB gauge over 3 turns (35BC to fill, BB gauge fill 4BC/turn)
Brilliant stats for a healer, in fact, out of every pure healer in the game, Tia has the best stats of them all as you'll see in the subsequent comparisons. She's the bulkiest healer with pretty decent ATK for normal attack pot shots and very nice REC for even more healing power. Her Leader Skill is... okay, the DEF boost honestly doesn't mean very much but the increase in HC effectiveness is very noticeable. Probably overkill on a unit like Tia though. Her normal attack hit count is pretty good at 20 drop checks which helps with BC generation for her heals. Her BB is a burst heal combined with a heal over time. Because it's got two healing components, it is by far, the strongest BB heal in the game in terms of pure HP restoration. Like, by... heaps. Her SBB is even more powerful the point where it's almost unnecessary but luckily she also gains some extra utility with a BB gauge fill buff. If you have concerns about healing power, Tia will pretty much blow your socks off.
Our first unit up for comparison today is Altri, compared to her fellow earth type healer, Tia has better HP ( 5), ATK ( 495), DEF ( 280) and REC ( 700), so she wins in every stat. Finally we have a healer that convincingly beats Altri statistically. About time. Comparing their BBs, in terms of raw healing, Tia is unmatched and Altri especially falls a little bit further behind than the others due to his low REC (according to the most up to date information, burst heals use a fraction of the healer's REC to calculate the heal amount). In addition to healing more raw HP when she uses her heal, her heal over time component also gives you a bit of sustenance between heals when her BB might not be available in a low BC generation fight which is certainly very helpful. Altri's gimmick is that he cures status which is obviously extremely useful in fights where status is prominent (like a lot of high end battles). Comparing their SBBs, again Altri is outhealed in terms of raw HP, but in this case it's pretty much overkill since there is... probably not a unit in existence that doesn't get restored to full or near full HP by Altri's SBB HC generation at the end of the turn. Tia still has the in-between turn sustenance with her Heal over time and gains the ability to fill the BB gauge every turn which is obviously useful particularly for a healer (though it is redundant with Lilly Matah who is often seen with healers). Altri's SBB purges status and gives status protection for 3 turns which is fantastic. I guess a hidden side to this comparison is that Tia's BB actually probably heals a comparable amount to Altri's SBB meaning she doesn't need her SBB bar filled to pull you back from the brink of death which is very nice indeed. The need for healing of that magnitude is fairly rare however and I do think Altri's status cleansing utility gives him a bit more usefulness than Tia's potency. Both obviously very proficient healers though.
Next up is Lancia. Compared to the Phoenix cooker, Tia has better HP ( 705), ATK ( 320) and DEF ( 495) but less REC (-40). Yeah Tia murders her. While it is true that the REC of the healer matters a little in healing, even with a difference as big as in the Altri comparison, it's still not a huge amount different, a paltry 40 REC isn't going to make a difference and Tia wins everywhere else. Comparing their BBs, Tia wins in healing potency, again by a long-shot, having SBB level healing capabilities on her regular BB and as it stands, Lancia's ATK buff is definitely not strong enough for her to compete. Comparing their SBBs, it's similar. Even though Lancia also gains a heal over time, Tia matches her and then some healing more with both her burst component AND her heal over time component and her BB gauge fill buff is probably more useful overall than Lancia's weak ATK buff. Lancia might become a bit more relevant with her revamp later down the track but for now, Tia is definitely the superior healer (though of course, Lancia is still perfectly useable).
The third unit up for comparison today is Elimo. Compared to the God rejector, Tia has better HP ( 745), ATK ( 480) and DEF ( 460) but loses in REC (-160). Again, complete destruction with the REC advantage not enough to compensate for the other losses at all. Tia's BB again is very powerful, outhealing Elimo's BB by a considerable margin. Elimo's DEF buff is okay but at 40%, it's not going to amount to much damage reduction at all. Comparing their SBBs, Elimo's SBB actually loses to Tia's BB. After calculation (which factors in both units' own REC and Tia's regen heal), Tia heals 4555 to 5155 1.1REC (target) vs. Elimo's 3750 to 3950 1.0REC (target), and only costs 20BC compared to Elimo's 40BC. However Elimo's SBB obviously comes with other perks like the 25% damage mitigation buff and a 50% DEF buff. While the damage mitigation buff isn't really strong enough to suffice by itself in harder content, it IS useful when you have it available and need to heal anyway. Tia's SBB in comparison is... overkill in the healing department. The BB gauge fill buff is nice though it'll clash with certain other team members (e.g. Lilly Matah). Overall, it's hard to call it one over the other, if you anticipate needing large heals, go with Tia because her BB is fast filling and heals as much as most SBBs and her SBB will almost definitely overheal you unless you're purposefully stacking HP to stupid levels, for most other content, Elimo's healing will probably suffice and her bonus buffs are a bit nicer than Tia's. Keep in mind Tia is also more likely to be survive higher content due to her far superior stats.
Lastly for today we have Themis. Compared to the Magress Fan, Tia has better HP ( 160), ATK ( 80), DEF ( 340) and REC ( 1...). So yeah, she wins in every stat, Tia's definitely the superior unit statistically. Comparing their healing prowess. Again, Tia's BB outheals (or at least heals a comparable amount) even Themis' SBB (at least on the first use). If Themis' REC buff applied before her heal kicked in she'd win, but it doesn't (thanks /u/Xerte for testing that for me). The REC buff will help you maintain your party's HP even without a regen component like Tia's though since HC healing will be boosted substantially. In addition Themis has her dark attribute buff which is obviously very useful against Light type units. If you find yourself needing the elemental buff, Themis is the obvious choice, but Tia's probably the better all round healer otherwise.
Any healer is pretty serviceable for most content. Tia is certainly a very strong option though.
Tia has phenemonal stats for a healer. Out of all the pure healers she has the best stats by a pretty large margin, being both bulkier AND hitting harder than most of them. Her REC is also very good, and while it isn't as high as the likes of say, Elimo or Lancia, the difference is small enough that it makes very little difference to her healing ability.
Her imps are defensively focused which is perfect for her team role.
Her Leader skill is... okay, but it'd be a pretty rare situation for you to use her as a leader. The DEF component is pretty useless overall but the HC effectiveness will definitley make your squad pretty sustainable in terms of HC generation healing. Kind of defeats the purpose of having a healer though.
20 drop checks on her normal attack is pretty nice for BC generation between heals.
Tia's strength is her BB above all else. With the kind of healing power she packs, her BB heals for SBB level power but for half the fill cost. There should be very few occasions where you actually NEED to use her SBB, though you obviously might as well if it's available.
Not convinced by my claims that Tia trumps every other healer in the game in terms of pure BB healing power? Here are some numbers for you (calculated for a unit with 2000 REC and using a Lord type Healer):
Tia's BB vs. Lancia's SBB: Tia = 6755-7355 HP, Lancia = 6755-7175 HP
Tia's BB vs. Elimo's SBB: Tia = 6755-7355 HP, Elimo = 5750-5950 HP
Tia's BB vs. Themis' SBB: Tia = 6755-7355 HP, Themis = 6455-6955 HP
Tia's BB vs. Altri's SBB: Tia = 6755-7355 HP, Altri = 6297-6797 HP
Tia's BB vs. Rashil's SBB: Tia = 6755-7355 HP, Rashil = 5806-6006 HP
Tia's BB vs. Tilith's BB: Tia = 6755-7355 HP, Tilith = 7800-8300
As you can see, Tia actually beats out every single SBB heal in the game with just her BB. Lancia comes close but still doesn't beat her on average.
Tilith still outheals her with her massive base heal, however Tilith's fill cost is pretty extreme. If you're using Tilith in a squad, its for her BB gauge filling niche with Fujins, not for her healing prowess, most likely.
This is really impressive. It means that in the relatively rare event that you do need a super heal, Tia doesn't need to have her SBB ready, her BB is more than enough to handle it on its own.
To put it another way, Tia's BB literally outheals every single heal in the game (Tilith notwithstanding) except HER OWN SBB.
Tia has an SBB level heal, for only 20BC fill cost. That's her real strength.
Keep in mind that her heal also carries a heal over time component (which I factored into the above calculations) which will also help you sustain your HP in between turns when her BB isn't up, which is rather nice.
Her SBB on the otherhand, is pretty much the definition of overkill healing. While it is possible to manufacture a situation/team where her SBB might be needed to fully heal the party, the circumstances it'd be necessary to use her SBB to heal you are... extremely rare.
That doesn't mean you should not use her SBB when you have it available though obviously, since it's literally just a better version of her BB, but it shouldn't ever be necessary to use it which is one of Tia's selling points, really.
Her SBB does come with a BB gauge fill buff which is quite nice. The only 'problem' with it, and it's a fairly minor one is that it clashes with Lilly Matah's buffs and she's a commonly used leader for the fights that would necessitate a healer.
Tia is a very good unit. Her healing power is second to none, the main problem people have with her is that she offers no auxillary role to her primary one since most of the other healers offer something a little extra (e.g. Altri's status cleansing/prevention, Elimo's damage mitigation), Tia is very much the purest of all the healers.
I think that the fact that for 20BC she has an SBB level heal under her belt is definitely enough to make her a formidable unit to have in your roster though so definitely a unit I would regard as underrated.
In the future, all healers fear the recently announced FH unit Tesura who has a heal and damage mitigation (50%) on her BB for 26BC cost, plus she's free and will eventually 100% be available to anyone who sticks around for long enough. But healer wise, there aren't really too many new options after Tia's batch as of right now.
Definitely an overlooked unit, Tia is very strong.
As always, the most important thing to note here is that if typing is the only thing holding you back from using a unit, you should definitely just go ahead and use them. Please don't discard units because their typing isn't 'optimal'.
Anima, even though you're not going to be using her ATK stat, Anima outscales Guardian even defensively so this is still Tia's best stat. The slight reduction in healing power you get from the reduction in REC is pretty much meaningless.
Guardian next since defensive stats are important in healers.
Lord doesn't compromise defences so that's nice.
There's a case for Oracle fourth since you'll get very slightly more healing power from this typing, but it's basically negligible so I'll probably put it on par with Breaker which benefits Tia very little with the ATK boost.
That's it guys, hope you enjoyed the read!
As always, I welcome your comments/criticims/encouragements. If you found this useful, please drop an upvote on your way out, I'd really appreciate the support. <3
Until next time!
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