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New Batch Analysis - Elza's Batch
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Hey guys, welcome to the Latest Batch Analysis! Today we'll be having a look at Elza's Batch aka. the Family Batch in a quick and dirty summary.

Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.


God Emperor Orwen

  • Lord Stats: 6055|2142|1951|1713

  • Max Imp Bonuses: HP 750 ATK 400 DEF 200 REC 300

  • LS: Chance of BB gauge filling when attacking and chance to ignore DEF when attacking (BB fill chance 50%, BB gauge fill 5BC/attack, DEF ignore chance 15%)

  • Hit Count: 6 (drop check count 3/hit)

  • BB: 10 hit MT Fire damage, chance to inflict Poison and Sick (28BC to fill, Poison 45%, Sick 45%, damage modifier 260%)

  • SBB: 14 hit MT Fire damage, increase ATK of all allies for 3 turns, all allies ignore DEF for 2 turns (48BC to fill, ATK 70%, damage modifier 450%)

  • So no sugar coating, probably the most disappointing unit from this batch

  • The potency of the LS BB gauge fill is nice, but the 50% chance kind of kills its reliability. A chance to DEF ignore is only really useful in metal parade and is in fact useless for Orwen anyway since his SBB gives everyone a 100% DEF ignore buff.

  • Normal attack is average. 18 drop checks isn't terrible not noteworthy either.

  • BB is pretty disappointing. Sick is just a terrible status, it might as well not even exist. Poison is very good, but at 45% there are much more reliable inflictors of the status out there. He'll do in a pinch if you're desperate for Poison though.

  • His BB damage modifier is pretty high too, so that's something, but the fill rate is pretty average.

  • SBB isn't terrible. He gives a Leorone level ATK boost, and DEF ignore with a fairly good damage modifier, but a Leorone level ATK boost isn't really enough to justify using him in the absence of other useful buffs. There are better ATK buffs out there for sure. Heck, I'd just use Leorone over him to be honest.

  • Basically what he brings to the table isn't really strong enough to justify using him over other already existing units that can already do what he does but more effectively (Leorone, Michele etc.). ATK and DEF ignore is I guess, a unique combination of buffs, but honestly dropping DEF ignore for a stronger ATK boost is A-okay by me.

  • If you really want an ATK boosting options and have no alternative, he'll do fine though. And he's definitely a top tier Fire element filler unit with those stats so I guess it's unfair to call him a 'bad' unit. Just don't expect him to make a splash on top-end teams.

  • All types viable. Anima > Breaker > Lord > Guardian > Oracle


Ice God Arius

  • Lord Stats: 6023|1990|1903|1942

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: BB gauge fills after every turn, boost to HC effectiveness (BB fill 3BC/turn, HC effectiveness 25%)

  • Hit Count: 8 (drop check count 2/hit)

  • BB: 13 hit MT Water damage, chance to inflict Weaken (25BC to fill, Weaken 45%, damage modifier 250%)

  • SBB: 16 hit MT Water damage, chance to inflict Weaken, restores HP to all allies (37BC to fill, Weaken 60%, damage modifier 400%)

  • Meet Leore 2.0.

  • His LS is probably the best iteration of the Pulsating retribution line available. The value of that line as a viable leader is probably diminished nowadays but will certainly be an excellent early game leader skill for sure.

  • The HC effectiveness add on is rare, previously only found on healers I believe so he's someone to consider if you like HC based healing.

  • Normal attack is about average. 16 drop checks isn't that good.

  • His BB is pretty average too, Weaken is better than Sick, but... not by that much. Definitely another bottom tier status, unfortunately. At least this time it's actually better than nothing though.

  • His SBB is much better. Still inflicts Weaken... yay, but now also carries a fairly powerful burst Heal (2000-2300 1.225*REC).

  • If you're lazy to do maths, that means most units will heal around 3500-4000 HP with his heal.

  • Basically, he's a MUCH better Leore.

  • He's actually a really brilliant pseudo-healer because his SBB only costs 12BC more to fill than his BB and at 37BC total, he becomes pretty sustainable for most situations. Plus at almost 2k ATK, he packs a pretty decent punch as a healer.

  • He's almost outright better than Dean as well but Dean has a slightly better fill rate (but no BC generation since he doesn't deal damage) and importantly can purge status.

  • Basically another pseudo-healer to add onto the list of Water's impressive healer repertoire, one of the best of the bunch and definitely someone to consider if you're looking for someone to fill that role.

  • Alternatives include: Alice, Leore, Twins (Downgrades), Phee, Tiara (probably downgrades in most situations) and fellow batchmate Faris.

  • All types viable. Anima > Lord > Guardian = Breaker > Oracle


Flora Goddess Faris

  • Lord Stats: 5962|1964|1779|2100

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Boost in BB gauge fill rate (BB gauge fill rate 50%)

  • Hit Count: 13 (drop check count 2/hit)

  • BB: 30 hit ST Earth damage, increase own HC drop rate for this turn only (18BC to fill, self HC drop rate 30%, damage modifier 480%)

  • SBB: 20 hit MT Earth damage, increase own HC drop rate for this turn only, increase crit rate of all allies for 3 turns (43BC to fill, self HC drop rate 85%, crit rate 45%, damage modifier 450%)

  • Earth gets their shot at Ares Excelsior with Faris. Obviously going to be a perfectly good BB-spam leader.

  • Excellent normal attack with a very good total drop check count of 26.

  • BB's slightly disappointing. 30 hits (and therefore drop checks) is pretty awesome, but it's single target. The HC drop rate effect only affects Faris and for that one turn, so it's actually just her BB produces more HC than a regular attack rather than a true buff.

  • And at 30%, it's power is less than impressive though with 30 drop checks and a quick 18BC fill rate she does generate a lot of HC against single targets compared to other units.

  • SBB is pretty nice. 20 hits on multiple targets is Duel-SGX level which is very good. Again only buffs herself with the HC drop rate buff (so it's just an intrinsic part of her SBB), but it's at 85% and with 20 hits, she's going to generate a LOT of HC. Like, more than Phee, on average.

  • Aisha level crit buff means she's a very good alternative to SGX, even more so when HWBlade arrives.

  • Her damage modifier is pretty decent too, let's not forget. So she's hitting hard while doing all this.

  • Kuda's on the way though, he has a VERY slightly inferior crit buff and a 100% ATK buff so he's a better offensive variant of a crit buffer. Something to keep in mind before you go ham trying to summon for her.

  • All types viable. Anima > Lord > Guardian = Breaker > Oracle


God Engineer Garnan

  • Lord Stats: 6061|2055|2055|1600

  • Max Imp Bonuses: HP 750 ATK 240 DEF 240 REC 420

  • LS: Boost to Damage and BC drop rate during spark (spark damage 50%, spark BC drop rate 30%)

  • Hit Count: 11 (drop check count 2/hit)

  • BB: Increases crit rate, spark damage and fills BB gauge of all allies for 3 turns (18BC to fill, crit rate 35%, spark damage 60%, BB fill 4BC/turn)

  • SBB: 15 hit MT Thunder damage, increase crit rate of all allies for 3 turns, increase spark damage of all allies for 3 turns (43BC to fill, crit rate 30%, spark damage 70%, damage modifier 450%)

  • Shares Leorone's and Luther's LS. An acceptable co-leader for a spark focused BB-spam team to add on some damage potential while also contributing to BC generation.

  • Decent normal attack drop check count at 22.

  • Regular BB gives some nice buffs, but with no BC generation or damage associated with it. While all 3 of those buffs are useful, none of them are top tier in potency making it hard to justify using his BB.

  • SBB is better, adds on 15 multiple target hits worth of BC generation with a pretty good damage modifier on top. His crit buff got slightly weaker which is a tad disappointing but his spark damage buff got stronger, now equalling the strongest available.

  • Basically you can think of Garnan as the Bordebegia of thunder units with a different spin on the BB-spam leader skill, a 2 in 1 unit.

  • He's actually a bit better than Bordebegia outside the leader position though since his fill rates are much better.

  • He's actually a pretty big gain for mono-thunder who lack a crit buffer outside of Rashil. Unfortunately his crit buff is just as bad, but unlike Rashil, he's not a healer so offensively based thunder teams will appreciate him.

  • He also provides mono-thunder with a nice spark buff from a unit not named Behemoth, so that's definitely nice too.

  • Out of mono-thunder, like Bordebegia, he's a bit outclassed in the various things he can bring to the table, which makes it difficult to build him into a high end team. 2 buffs in one is nice though.

  • He's competing with Bordebegia who he beats as well as the other relevant crit and spark buffers which includes powerhouses like batch-mate Erza, Luther, Duel-SGX, Faris etc. etc. It's pretty tough competition unfortunately.

  • All types viable. Anima > Breaker > Lord > Guardian > Oracle


Brave God Hogar

  • Lord Stats: 6178|2321|1903|1452

  • Max imp bonuses: HP 1000 ATK 200 DEF 200 REC 200

  • LS: Large increase in damage dealt during spark (spark damage 75%)

  • Hit Count: 5 (drop check count 4/hit)

  • BB: 6 hit MT Light damage (15BC to fill, drop check count 2/hit, damage modifier 160%)

  • SBB: 2 hit MT Light damage and increase ATK of all allies for 3 turns (40BC to fill, ATK 70%, intrinsic BB BC drop rate 30%, intrinsic BB crit rate 20%, drop check count 13/hit, damage modifier 580%)

  • Hoo boy, hidden buffs galore.

  • Been a while since we've had a pure spark damage leader, but Hogar's one. A decent alternative to the crit team archetype damage-wise.

  • This may surprise you, but Hogar's actually got excellent BC generation capabilities. All round, including his normal attack.

  • Surprisingly until you realise he's Alma's Dad, he's Light's Arena God. He carries the coveted 15BC fill rate, multiple target BB that comes saddles with a low damage modifier.

  • He's the IDEAL arena unit, really. His element does unresisted damage, he has SKY HIGH ATK, and excellent HP, he has a normal attack that has good BC generation, and a low fill BB. He's textbook arena. Plus, he just so happens to fill that lovely 6* gap in Lodin/Dia led rainbow teams. <3

  • His Arena AI is a bit weird though. His highest chance to BB comes when there's an enemy UNDER 50% HP. So leaving an enemy barely hanging in there can be beneficial for Hogar. More detail in his own analysis later down the track.

  • Now, his SBB is something else. Remind you of anyone? Yeah, Hogar looks a lot like Dilma 2.0 and we all know how good Dilma is now, right?

  • We won't compare them here since that'll be in the in-depth analysis but Hogar's every bit as excellent and then some in summary. He has intrinsic drop rate and crit rate buffs up the wazoo, a total drop check count of 26 meaning he outdoes Dilma and Exvehl in BC generation.

  • He actually also probably averages more than Luther due to his hidden drop rate buffs, but has a lower maximum.

  • He has a stupid good damage modifier with a stupid good ATK stat and in addition can boost everyone's ATK with a buff that equals Leorone's/Orwen's as a BONUS. 2 hits isn't a drawback except in FH since it just means he sparks incredibly easily and effectively. And all that? Yeah, only 40BC cost total. Wow.

  • TL;DR. Hogar's insane. Definitely worth pulling.

  • All types viable. Breaker > Anima > Lord > Oracle > Guardian. Damage baby.


Inferno Goddess Elza

  • Lord Stats: 5901|2083|1885|1964

  • HP 750 ATK 400 DEF 200 REC 300

  • LS: Increase to BB gauge fill rate (BB fill rate 50%)

  • Hit Count: 10 (drop check count 3/hit)

  • BB: 13 hit MT dark damage, chance to inflict Curse (25BC to fill, Curse 45%, damage modifier 260%)

  • SBB: 30 hit MT dark damage, chance to inflict Curse, increase spark damage of all allies for 3 turns (45BC to fill, Curse 60%, spark damage 70%, damage modifier 450%)

  • Jesus Christ, we're really leaving the best till last aren't we?

  • Dark's Ares Leader skill and basically Elza alone with maybe an SGX thrown in for good measure can currently make an excellent mono-dark BB-spam team.

  • Even her normal attack is insane. 3 drop checks with 10 hits. That's ludicrous. With 30 drop checks total, Elza's normal attack BC generation is phenomenal making her actually quite solid in the Arena too.

  • Her regular BB perhaps thankfully, isn't that amazing. Curse is a pretty good status, but nothing else about it really stands out.

  • Her SBB on the other hand is dumb. Poor Luther.

  • She has a low BC fill cost, is of the dark element so doesn't care about elemental resistance, has a really high damage modifier for a unit with her hit count and the (equal) most powerful spark buff in the game. Plus a great attack animation.

  • How is that fair? :<

  • Basically it's not. Elza's just a ridiculous unit. If you have her, there's really very little reason why you shouldn't be using her. She's a shoe-in on pretty much any squad you can imagine that's not mono-element. That's the kind of power the best spark buffer in the game bar none has.

  • Unrivalled in the future thus far. I don't even want to entertain the idea of her being beaten anytime soon. As of now, she basically straight up outclasses Luther and any other unit with a spark buff. It's really sad.

  • That said, it's important to remember that just because Elza's around doesn't mean those units got weaker. Luther is still ridiculously strong, Elza's just... more ridiculous.

  • If there's one unit you want to pull from this batch, it's Elza.

  • All typings viable. Anima > Lord = Breaker > Guardian > Oracle. But seriously, just take your Elza and hold it close forever.


Summary

  • Important pull(s): Elza

  • Almost as important as Elza pull(s): Hogar

  • Great pull(s): Faris

  • Good pull(s): Arius

  • Average pull(s): Garnan

  • Relatively unimportant pull(s): Orwen

Large spread this week! This list is entirely subjective though, keep that in mind. :>


That's it guys, hope that was helpful! Good luck with your pulls. Hope you're all as lucky as I was. <3

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