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In-depth guide to a successful Maxwell Trial pt2
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E - BATTLE:

Before the battle grab a pen and paper and start counting your turns at the start of the 1st stage (JUGGERNAUT). Failing to do so will most likely result in a failed attempt.

Stage 1

JUGGERNAUT

  • Thunder Element

  • Inflicts injury, paralysis and weakness.

  • Has powerful AoE attack every 4 turns (use mitigation AND guard water units or those with < 50% hp)

Notes: This should be the easier part of this trial since there are no HP thresholds where he performs a special move. Make sure all your units are >50% hp when you kill it because Abaddon attacks before your turn as soon as Juggernaut dies. AND MAKE SURE YOU ARE STILL COUNTING TURNS.

Stage 2

DEMON ABADDON

  • Dark Element
  • Inflicts curse, injury, paralysis, poison, sickness, and weakness.
  • Has a single-target dark elemental attack that removes buffs at random intervals.

50% HP

  • 2x Massive single-target dark elemental attack.
  • Heal your units to > 70% HP.
  • Trigger your damage mitigation (Oulu’s BB)
  • Guard on remaining units while the 6th unit lowers Abaddon below 50% HP.

30% HP - [Click for visual picture]

  • 4x Massive single-target dark elemental attack.

    • Heal your units > 90% HP.
    • Trigger your damage mitigation (Oulu’s BB)
    • Guard on remaining units while the 6th unit lowers Abaddon below 30% HP.

Notes: Before dealing the final blow to Abaddon check the turn you’re currently on. Avoid killing him in a turn when Maxwell is about to cast Sacred Song, especially Destiny if possible. (See table below). Even if you’re killing him in a “safe turn” make sure all of your units are at > 60-80% HP (guard if they're not), because Maxwell attacks before your turn as soon as Abaddon dies.

Stage 3

CREATOR MAXWELL

  • Inflicts injury and weakness.

  • Genesis: 1-2x AoE light elemental attack at random intervals.

  • Rune: Single-target light elemental attack that removes buffs every 4 turns.

  • Sacred Song: Angel Idol buff, 3 turn attack and defense buff, 2 turn ignore defense buff every 4 turns.

    • Trigger your burst heal if necessary, but it's better to use it after she's buffed.
    • Guard on all dark units or those with < 60% HP.
  • Destiny: Massive single-target light elemental attack every 5 turns.

    • 14.000 damage.
    • Trigger your damage mitigation (Oulu’s BB).
    • Guard on all dark units or those with < 80% HP.

Every 20th turn trigger your burst heal if necessary, but it's better to use it after she's buffed. Trigger your damage mitigation (Oulu’s BB), and guard on all remaining units, because of Sacred Song, Rune, and Destiny coinciding with each other.

This is the attack pattern. If you counted your turns correctly you can easily know when to use Oulu’s BB or/and guard (start in the first cell and go right). If you lost count somewhere along the way, see the turn distance between the first Sacred song you encounter and the first Destiny and compare it to the table (Click for visual picture).

Aside from the turn-based attacks there are 4 HP thresholds:

70% HP- [Click for visual picture]

  • Meteor: Powerful single-target light elemental attack.
    • 4.800 damage.
    • Guard on 5 units while the 6th unit lowers Maxwell below 70% HP.
    • Casted at random intervals afterwards.

50% HP

  • Resurrection: AoE light elemental attack and heals 5,000-6,000 HP.

30% HP

  • Genesis
  • Destiny is now cast twice every 5 turns instead of once.

20% HP - [Click for visual picture]

  • Endless: Massive AoE light elemental attack.
    • Trigger your burst heal if necessary, but make sure you have a Fujin's Potion/Tonic available afterwards.
    • Trigger your damage mitigation (Oulu’s BB).
    • Guard on remaining units while the 6th unit lowers Maxwell below 20% HP.

0% HP

  • Revives with 100.000 HP.
  • If you fail to kill Maxwell before the next Sacred Song she will have an Angel Idol buff again, so this revive cycle starts over. It's always best to kill Maxwell the turn after she casts Sacred Song, which will give you a 3 turn window to nuke her down before the next Sacred Song.

Final tips:

  • Grah is recommended for his leader skill. Sometimes it’s better if you don’t waste an early revive on him since your units will receive a bigger cut of the BC cake. Revive him only for the dark buff in the final blow.
  • Get those BB’s/SBB’s maxed! Seriously this can be the difference between success and failure. There’s a 9 BC cost difference between a lvl 1 and lvl 10 Oulu’s BB!!
  • New units will make this trial easier. If it’s impossible for you to get Maxwell in day 1 just wait for new batches. Daruvanshel / Lily Matah are great leaders for the trial, Zelnite is a godly unit.

I sincerely hope I helped you in some way. Good luck and I wait to see you all join the Maxwell Club soon.


Related Videos:


A big thank you to Phoenix and Volf from irc chat for their suggestions.

Also, thank you mighty Twofu for all the help provided and for challenging me to do this :)

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