This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Hey guys, welcome to the latest New Unit Analysis! Today we'll be having a look at Dilma, the earth representative for this batch of 6* units. Lots of hidden things to talk about today, be sure to read carefully!
We'll be going over how he fares as a damage dealing monstrosite as well as putting him up against a couple of earth units. Then we'll see how he fares in the current and future metagames.
Let's get started!
Disclaimer: As always, I try to keep these as objective as possible, but they're ultimately my opinion and yours may differ. Please read them with an open mind and a view to make your own decisions. :>
Noble First Dilma vs. Logan, Gravion, Loch, Douglas
Lord: HP 6055 ATK 2203 DEF 1481 REC 2037
Max Imp Bonuses: HP 750 ATK 400 DEF 200 REC 300
LS: Fills BB gauge after every turn and increases damage dealt during spark (BB fill 2BC/turn, spark damage 30%)
Hit count: 4 (drop check count 5/hit)
BB: 2 hit multiple target Earth damage and all allies ignore DEF for 2 turns (25BC to fill, drop check count 15/hit, damage modifier 230%)
SBB: 2 hit multiple target Earth damage, all allies ignore DEF for 2 turns and fully restores own HP for 3 turns (40BC to fill, Innate crit bonus 20%, Innate BC drop rate bonus 20%, drop check count 12/hit, damage modifier 580%)
As you can see, the most important thing to take away from this analysis is that Dilma has a long string of hidden bonuses on his BB and SBB. PLEASE read the In-depth section for information about what these bonuses mean if you're not already aware. As for the rest of Dilma's attributes, he has phenomenal ATK and REC with pretty good HP but pretty terrible DEF. His stats are very well suited to his role as an extremely high damaging unit. His Leader skill recieved a spark damage buff, but the bonus is fairly weak when you compare him to other spark damage leaders and 2BC/turn doesn't make for a very good BB-spam leader either. His hit counts are all low (4/2/2), which would normally mean that this unit is ill-suited for BB-spam teams, but for Dilma, it just makes him even better since it's very easy to spark every single one of his hits since they are so few in nature for massive damage and he has innate boosts to BC generation that we'll go over in the following sections in more detail. Dilma's actually a monster guys.
First up today is Logan, who is often a recommended character to use as a damage dealer on crit teams. Compared to the modified warrior, Dilma has better HP ( 210), ATK ( 100) and REC ( 565) but less DEF (-295). Since Logan's SBB chops and changes his stats, we won't compare them directly in the statistical sense. Let's compare their SBBs. I've re-written this multiple times and every time, I felt the explanation I provided was WAY too technical and inaccessible to those without knowledge of mechanics. So I'm going to summarise the key points in this comparison and if you want more detail, read the In-depth section of Dilma's and Logan's analysis for a full explanation. If you're still confused PLEASE comment so I can try to clarify for you! Basically, due to the hidden properities of Dilma's SBB, he generates more potential BC than Logan despite having a lower hit count, and actually does more damage due to an innate nerf on Logan's damage output (as well as the fact that Logan's ATK buff doesn't stack with other ATK buffs like Michele's) with his SBB, in addition he self-heals to full (which trumps Logan's BB heal), has a low BC cost, has a better chance to crit and as a bonus also grants the not-very-useful DEF ignore buff. What Logan has instead is comparable damage output and self-sustainability with his BB on a single target, but with a much faster charge rate so if you're looking for single target killing, Logan has an edge. For everything else, Dilma's definitely the superior unit.
Next up is Gravion. Compared to the big hulking ball of disappointment, Dilma has better ATK ( 20) and REC ( 790) but less HP (-120) and DEF (-355). Gravion's definitely bulkier but Dilma's much more sustainable if he survives. Not that anyone will, given these two units are all about the massive damage output. Comparing their BBs/SBBs. Dilma has the edge in BC generation due to the hidden properties of his BB/SBB (his BB acts like a 30 hit attack while his SBB acts like a 24 hit attack), and actually ends up outdamaging Gravion despite Gravion's higher damage modifier ( 750% vs. 580%) because of Gravion's innate nerf to damage distribution (Gravion only utilises 80% of his full power on his SBB), in addition, Dilma has a much faster SBB fill rate (40BC vs. 79BC), a higher innate crit rate (hidden buff of 20%), a 3 turn full heal buff and to add insult to injury, a DEF ignore buff. Basically, Dilma completely outclasses Gravion to the point of tears. He's a monster.
Thirdly on our massive damage list, we have Loch. Compared to the bowman of thunder, Dilma has better HP ( 255), ATK ( 460) and REC ( 335) but less DEF (-115). The DEF advantage Loch has here isn't enough to outscale all the other advantages Dilma has, particularly his large ATK win which is important since both of these units are there to provide massive damage. I guess the most important characteristic between these two is again the SBB and both of these units have a lot of hidden characteristics. Loch's is a single hit that generates as much BC as a 10 hit attack, while Dilma's is a 2 hit attack that generates as much as a 24 hit attack (don't forget his regular BB generates as much as a 30 hit attack). Dilma's attack animation is quicker, which makes it easier to work with for sparking purposes despite the extra hit. Loch has the advantage in damage modifier ( 700% vs. 580%) but actually ends up doing less damage than Dilma overall because of Dilma's superior ATK stat. Loch's innate hidden crit bonus is slightly higher than Dilma's ( 25% for Loch vs. 20% for Dilma) and his BC drop rate buff is 50% vs. Dilma's 20%, but is limited by his lower maximum BC generation potential. Overall, Loch ends up doing comparable (but still inferior) damage to Dilma because of his superior damage modifier, but Dilma definitely beats him in overall utility with better BC generation capabilties, a self heal and his DEF ignore buff.
Lastly we have Douglas. Compared to the long standing king of Brave Frontier, Dilma has better HP ( 55), ATK ( 725) and REC ( 705) but less DEF (-205). Douglas is bulkier for sure, but Dilma has him beat so hard in ATK and REC that it's hilarious so Dilma definitely wins statistically. Stats aren't really the reason we use Douglas though, we use him for generating BC with that 30 hit SBB! Well in actuality, the data mine has revealed that Douglas actually has a hidden -50% BC drop rate penalty, which hinders his BC generating potential. His maximum BC generation is still very high due to his hit count (30) but his chance of REACHING that maximum is quite low without BC drop rate boosts. Dilma actually ends up generating more BC than Douglas on average with his SBB without factoring in sparks or other BC drop rate modifiers (keep in mind, Douglas still has a higher maximum though), which is actually amazing on Dilma's part. Once you start factoring in things like Felneus' BC drop rate buff etc. things shift more towards Douglas' favour of course, but Dilma is STRONG. That said, Douglas is still very good at BC generation and his spark damage buff is very important for increasing the damage dealt by the party, plus his attack animation provides a good backdrop of hits for other units to spark off so he's got his own merits. Dilma of course just deals WAY more damage with his SBB so if you're looking for a unit to grind the enemy to dust, Dilma's your man.
Dilma's a hidden gem. He's actually an amazing unit that was overlooked until the datamine revealed his true power. Please, please, PLEASE consider using him if you have him. And please read the next section if you're unsure about his mechanics.
Stat-wise Dilma has great distribution for a damage dealing role with phenomenal ATK power (currently the highest ATK power in Global waters). His DEF is terrible, but his HP is actually pretty good and his REC is ludicrous and definitely unnecessary in the face of his SBB effect.
Dilma's LS is okay, but if you want a spark leader, there are definitely better options out there, and if you want a BB-spam leader he's not a good choice either. He's just ill-suited to the leader position either way. If you lack a Zebra/Mare/spark damage leader, he'll do in a pinch though.
His normal hit count and his SBB hit count are terrible, but the advantage of having low hit count is that you can get full benefit from spark really easily.
The disadvantage is low BC generation potential, but luckily, Dilma has ways around that.
Dilma's BB and SBB are SUPER deceptive in their descriptions which don't even cover half of what he's actually capable of. Luckily, we have our handydandy data mine to show us the light.
Let's cover what the in-game description DOES mention first, Dilma DOES do massive damage with his SBB (a damage modifier of 580% is fantastic), he DOES grant the crappy DEF ignore buff and he DOES restore his own HP to full after every turn for 3 turns when he uses his SBB, which is obviously a fantastic buff that makes him effectively invincible for 3 turns unless he's one-shot.
But let's start going through some of the hidden things his BB/SBB have. Firstly, let's explain why Dilma's BC generation is actually not as bad as it looks at first glance. You may have noticed that in my descriptions of Dilma's BB/SBB, there's a section called 'drop check count'.
This parameter determines how many times the game checks to see if you've generated a BC, HC or item every hit. For most units, this value is 1, so they only check once per hit, but for a select few, it can be greater. You can assume that if I haven't made mention of it, it's 1 though.
For Dilma's BB, the drop check count is 15. That means he checks to see if you've generated a BC/HC/item 15 times every hit for a total of 30 times over 2 hits. This means, from a BC/HC generation potential point of view, he's equivalent to a 30 hit unit when he uses his BB before factoring in sparks. Yeah. A 30. Hit. Unit. That's. Douglas. Level.
For Dilma's SBB, the drop check count is 12, for a total of 24 checks over 2 hits, meaning his SBB generates the same BC/HC as a 24 hit unit before sparks. So as we can see, instead of being a terrible BC generating unit, Dilma's actually ludicrous.
Oh but that's not all. Dilma has a slew of other bonuses on his SBB. His SBB has an innate crit bonus of 20% meaning without any crit buffs at all, Dilma has a 30% chance to crit with his SBB.
His SBB also has an innate BC drop rate buff of 20% (that's almost Dia's buff level in strength). This buff affects the probability that your check for generating a BC is successful so Dilma has an innately higher chance to generate a BC per check with his SBB
All of this was hidden, in his data, not on display, and these together with his absurdly low fill rate of 40BC for an SBB of that calibur make Dilma a top tier unit.
Please note that Dilma's BB/SBB have been reported to have a visual bug on their second hit where the damage displayed doesn't take into account any multipliers. This appears to merely be visual though, doesn't affect his actual damage.
He's currently got the highest damage potential in Global waters since everyone with higher damage modifiers than him (basically, Gravion and Loch) have either a damage distribution nerf (Gravion) or much lower base ATK (Loch) so he ends up outdamaging them. So even without all those hidden parameters, he'd still be worth using as your damage dealing unit on a high damage team.
Because of his damage dealing potential, Dilma is very suited to crit teams and all their variations since they're best suited to increasing his damage potential. But since he's just such a good unit with high damage, high BC generation potential and high survivability, he's good on any squad.
He appreciates teammates that can augment his damage, so Zebra leads, Mare leads, spark damage buffers and crit buffers are his best friends. The next tier of teammates would be ATK buffers and Earth damage increasing units (Luly). He also appreciates teammates with high hit counts and good attack animations so he can spark with his low hit attacks more easily.
In terms of future prospects, Dilma remains a top tier unit. Mariudeths will give him serious competition when he's released since he becomes one of the top tier damaging units. Kajah also will have more damage potential than Dilma when his SBB and 6* form is available but it may be more difficult to fully spark Kajah's attack animation due to having more hits. Currently, Dilma has no competition, he's the cream of the crop in the damage position.
Basically, Dilma is a top tier unit. Yeah. Hope you held onto yours. Definitely consider using him if you have him.
As always, the most important thing to note here is that if typing is the only thing holding you back from using a unit, you should definitely just go ahead and use them. Please don't discard units because their typing isn't 'optimal'.
I think there's still a good case for Anima being his strongest type since his REC is so high and it complements his SBB's self-heal very well (REC means nothing in the face of a full-heal and extra HP means he's less likely to be killed in one turn).
Breaker's actually probably one of his best typings though, possibly on par or even better than Anima even since Dilma's all about the damage, and his high damage modifier means that the extra base ATK Breaker gives is very significant in his overall damage output.
I'd place Lord next since it doesn't cripple his HP or hit ATK both of which are fairly important on a unit like Dilma.
Guardian hurts his damage potential a lot because of his damage modifier but does shore up his mediocre DEF so he becomes less frail, he's a unit where it's not an ideal typing though, unfortunately because of the role he plays.
Finally probably Oracle since REC is just extra meaningless on a unit like Dilma.
Hope you guys enjoyed the read and I hope this brings Dilma some attention since some of you may not be aware of all the hidden mechanics that have come to light with the datamine. Again, if you have any questions, please comment so I can address them!
As always, I welcome your comments/criticims/encouragements.
Until next time!
Subreddit
Post Details
- Posted
- 10 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/bravefronti...