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New Batch Overview - Luther's Batch
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Hey guys, welcome to the latest Batch overview! Today we'll be looking at the 6* forms of Luther's batch, and boy, do we have some good units in here.

Let's get started, shall we?

Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.


Defiant God Luther

  • Lord Stats: 6021|2179|1718|1718

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Increase in damage dealt during spark and increase in BC produced during spark (spark damage 50%, BC drop rate during spark 30%)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: 15 hit ST fire damage and chance to inflict Paralysis and Weakness (15BC to fill, Paralysis 80%, Weak 80%, damage modifier 450%)

  • SBB: 28 hit MT fire damage and boost to spark damage for 3 turns (45BC to fill, spark damage 50%, damage modifier 400%)

  • Whoo boy. Luther's a killer unit. Has Leorone's Leader Skill making him a solid choice for a BB-spam team and this being paired with a fantastic SBB makes him one of the best units in the game.

  • The only unit in existence that has a comparable SBB hit count is Douglas (and Zellha from the same batch).

  • Has an equivalent spark buff to Douglas, a higher damage modifier, much better base ATK and stats in general, and most importantly, has no -50% BC drop rate penalty attached to his SBB. Douglas in return, has a better attack animation for sparking, but not much else going for him him comparison. Welcome to Luther Frontier.

  • Keep in mind that that doesn't make Douglas any weaker, Luther's just a really strong unit, but Douglas is still very good.

  • You can slot Luther into any team that was using Douglas and he'll perform the role better, pretty much. So he's fantastic in BB-spam teams, crit hybrid teams, crit teams, crit-weak teams, all those hugely powerful team archetypes, he shines in.

  • He does well in any sort of team though because he's such a powerful unit, his 6* evolution gives Mono-fire the possibilty of running BB-spam which is a huge boon for the element. It's not really better than any other sort of BB-spam, but it gives a mono-team a breath of fresh air. Pair him with the likes of Aisha, Michele and Ramna and you have a nice mono-fire BB-spam team in the works.

  • In terms of future prospects. He remains absolutely top tier. With the release of Erza in JPBF, she might dethrone him as the top of the top, but even so, he's still way up there. Currently, his only competition are Douglas who he outclasses and Zellha who he honestly probably beats outside of mono-light as well (that spark buff means a lot, plus he has a slightly higher damage modifier - though not as high as Ushi's test would have you believe).

  • Fantastic unit, worth pulling for sure.

  • All typings viable. Anima > Guardian > Lord > Breaker > Oracle.


Tyrant Goddess Phee

  • Lord Stats: 5976|1722|1858|2052

  • Max Imp Bonuses: HP 1000 ATK 200 DEF 200 REC 200

  • LS: Reduces BC required to fill the BB-gauge (BC cost -20%)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: 12 hit MT water damage and boost to HC drop rate for 3 turns (25BC to fill, HC drop rate 22%, damage distribution 96%, damage modifier 220%)

  • SBB: 15 hit MT water damage, intrinsically high HC drop rate and boost to HC drop rate for 3 turns (43BC to fill, self HC drop rate 85%, HC drop rate 25%, damage modifier 400%)

  • Interesting unit, primarily functions as a pseudo-healer through HC generation.

  • Interesting to note, 96% damage distribution on her BB, not really significant, but it's there.

  • Outclasses Luly in this role with her extra boost to her own HC generation with her SBB.

  • Able to heal while dealing significant damage to the enemy and generating BC.

  • Very effective as a healer on BB-spam teams/teams with high hit count, probably actually on par with full-time healers and with stats that actually matter.

  • Works best on teams and alongside units with high hit count to fully take advantage of her HC drop rate buff. Good teammates include Douglas, Duel-SGX, Zellha, Luther, Michele, Melchio etc.

  • Also works well on defensive teams, as rare as they are, but she provides an alternative form of healing that 'stacks' with the likes of heal over time etc.

  • Leader Skill is new and unique to her and Zellha. No hard values on it yet, unfortunately (I'll update when we have them), but old school dark ages testing suggest that it's at least on par with Ares, so it seems very powerful. A good choice in the leader position for BB-spam.

  • New values on her Leader skill reveal that her LS reduces BC cost by 20% and this stacks additively (so two of them reduces BC cost by 40%), this is almost on par with Ares' leaders.

  • She's not like, a must have on any particular team since her pseudo-healing role isn't always necessary, but she's very good at what she does. In the future, she'd be worried about Zelnite who gives all the drop rate buffs in one handy unit and Faris who boasts a similar buff with an associated crit buff and a higher hit count.

  • Not a MUST have, but a very good unit all the same.

  • All typings viable. Anima > Guardian > Lord > Breaker > Oracle


Ivy Goddess Nalmika

  • Lord Stats: 6054|1833|1732|1835

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Chance to inflict random status ailments while attacking and boost to damage dealt during spark (Curse 7%, Injury 10%, Paralysis 7%, Poison 7%, Sick 10%, Weak 10%, spark damage 30%)

  • Hit Count: 8 (drop check count 2/hit)

  • BB: 11 hit ST earth damage and chance of inflicting random status (18BC to fill, Curse 65%, Injury 65%, Paralysis 65%, Poison 65%, Sick 65%, Weak 65%, damage modifier 450%)

  • SBB: 14 hit MT earth damage and chance of inflicting random status (36BC to fill, Curse 50%, Injury 50%, Paralysis 50%, Poison 50%, Sick 50%, Weak 50%, damage modifier 400%)

  • The queen of status infliction, for sure.

  • Ignore the fact that the wiki page (and the datamine) says her SBB is ST. It's definitely MT, otherwise it'd just be worse than her BB in every way.

  • If you want to inflict status, Nalmika's your girl no question. No other unit really comes close (well Lemia does) to what she can do. If a boss is weak to a status, she will find it and exploit it.

  • Apparently makes her a valuable asset in future Frontier Hunter Seasons and Raid battles, though I'll admit I'm a bit sketchy on the details.

  • Otherwise, just a really solid Earth unit as well, so a shoe in on a mono-earth team for sure. But outside of status, doesn't really have a solid niche.

  • That kind of status inflicting power is probably underrated as a niche though. While she may not have any party supporting buffs under her belt, she's very reliable at crippling t he enemy.

  • Only competitor, really, is Lemia who Nalmika outclasses entirely in every way. Other competitors would be units that individually inflict good statuses with higher probability (e.g. Sefia, Kikuri, Rickel, Edea etc.) but none of them can do everything at once like she can. No real units in the future can replicate what she does.

  • Not a must have, but certainly a very good pull.

  • All typings viable. Anima > Guardian = Lord > Breaker > Oracle


Crusher God Uda

  • Lord Stats: 6032|1950|1950|1702

  • Max Imp bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Large boost to BB gauge fill rate (BB fill rate 50%)

  • Hit Count: 7 (drop check count 2/hit)

  • BB: 12 hit MT thunder damage (15BC to fill, damage modifier 160%)

  • SBB: 15 hit MT thunder damage and increase BC drop rate of all allies for 3 turns (43BC to fill, BC drop rate 25%, damage modifier 400%)

  • Bye Felneus. :<

  • Haha, just kidding, Felneus is still good, of course, but it IS true that Uda probably beats him in pretty much every way. He has superior stats, better hit count, a better attack animation, a better damage modifier on his SBB and the same Leader skill. Felneus does win in BC drop rate buff by a measly 5%, but Uda definitely outclasses him overall and will take the mantle of best Ares' leader upon his 6* release for sure.

  • But that's not all this guy has under his belt. It's a bit overlooked, but Uda is actually one of the Arena Gods. His BB costs 15BC to fill and is multiple target. Yeah. He's the thunder arena vortex unit you've all been waiting for.

  • Outside the thunder arena, he is of course, still an Arena God. He suffers slightly from being unable to be used on the same team as a Lodin leader due to his elemental typing, but once Dia evolves, he can take Farlon's slot in the rainbow Arena team to make an equally effective (some might even argue better) Arena squad.

  • Outside of the Arena, he functions exactly like Felneus did except better. So he's viable in the same teams including BB-spam and BB-spam crit hybrids. He's also fantastic on mono-thunder for his high hit count SBB and his provision of the BC drop rate buff.

  • In the future, Zelnite again, probably dethrones him from a BB-spam point of view since he's a bit ludicrous, and Maxwell will be the premiere leader for crit/crit-bbspam hybrid teams but other than that, he's rock solid. Erza also gives him heavy competition but she doesn't have a BC drop rate buff under her belt.

  • His arena role as Thunder's arena God is uncontested though.

  • Fantastic unit, if you pulled him, be happy.

  • All typings viable. Outside of Arena: Anima > Guardian > Lord > Breaker > Oracle, In the Arena: Breaker > Anima > Lord > Oracle > Guardian.


Ruin Goddess Zellha

  • Lord Stats: 6040|1851|1703|1896

  • Max Imp bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Reduces BC required to fill the BB-gauge (BC cost -20%)

  • Hit Count: 8 (drop check count 2/hit)

  • BB: 12 hit ST Light damage and chance of inflicting Injury and Weakness (15BC to fill, Injury 80%, Weak 80%, damage modifier 450%)

  • SBB: 30 hit MT Light damage and chance of inflicting Injury and Weakness (48BC to fill, Injury 60%, Weak 60%, damage modifier 350%)

  • Damn, BB-spam got a whole lot of tools this coming generation.

  • Same Leader Skill as Phee, again, don't know the actual value, but by word of mouth it's about on par with Ares' Excelsior. It's -20% and stacks additively, so it's almost on par with Ares' Excelsior. :>

  • Huge 30 hit MT SBB. Same damage multiplier as Douglas, but no spark buff which hurts her as spark buffs are very powerful. However, she does have a significant advantage over Douglas in that she has no silly BC drop rate penalty meaning she generates MUCH more BC than the gunner. She in fact probably generates the most BC out of every unit in existence since she has the highest SBB hit count with no penalty.

  • She's also a Light unit, and when her 6* evolution arrives, light BB-spam will be a thing, so she's obviously a shoe in on those teams (consisting of a combination of Sefia as leader, Aem for his BC drop rate buff, Sodis for his spark/light damage buffs, Leorone for his everything buffs and Maxwell for her OPness)

  • Otherwise, I'd generally think that Luther probably outclasses her since he only has 2 less hits, no penalty, a larger damage modifier, better ATK and a spark damage buff to boot.

  • Very solid unit despite that though. Like Luther, faces problems only really with Erza in the latest batch which is ages away, and Erza looks set to become the queen of BB-spam when she arrives.

  • All typings viable. Anima > Guardian = Lord > Breaker > Oracle


Evil God Kajah

  • Lord Stats: 6059|2232|1751|1355

  • Max Imp bonuses: HP 750 ATK 400 DEF 200 REC 300

  • LS: Great boost to ATK when HP < 30% (ATK 100%)

  • Hit Count: 6 (drop check count 2/hit)

  • BB: 10 hit MT dark damage and chance of inflicting Injury (25BC to fill, Injury 60%, damage modifier 220%)

  • SBB: 15 hit huge MT dark damage and chance of inflicting Injury (70BC to fill, Injury 80%, damage modifier 720%)

  • Um holy crap, that ATK stat.

  • Um holy crap, that SBB damage modifier.

  • So Kajah will have the most damage potential in the entire game upon evolution to his 6* form. He's an often overlooked unit, but he's actually fantastic.

  • Unlike Gravion who only has a slightly higher damage modifier, Kajah has no 80% damage distribution penalty and also has the highest ATK stat in the game at this point in time so he definitely packs a HUGE whallop. His fill rate is an issue though, 70BC is no joke.

  • Let's not forget that he's got an 80% Injury proc chance too, and he's not even a glass cannon, he's defensively really solid. He's actually an overlooked monster

  • His leader skill isn't great though. The damage boost value isn't known exactly, but it's definitely not even as potent as a crit or weakness boost from Zebra/Mare and requires you to toe a fine line between life and death to even activate. The damage value is 100% ATK, which is DEFINITELY inferior to Zebra/Mare/Maxwell, and not even that much better than your regular 50% leaders after damage modifiers etc. are added in. Not worth it.

  • He appreciates team mates that can boost his damage further. Zebra, Mare and Maxwell leaders are his friends, barring that, spark damage leaders would be the next best thing. Duel-SGX/Aisha for allowing him to crit and elemental changers to allow him to deal weakness damage are also appreciated.

  • Less important are ATK buffers like Michele, who are still good teammates but their buffs don't scale as well on him since his natural damage modifier is so high (they stack additively).

  • He's best used on crit teams/max damage teams since that's basically his only purpose - to oneshot the enemy.

  • Hard to say if he'll be outclassed in the future since we don't have the damage modifier data yet, but Mariudeths looks like a candidate to give him some serious competition since he actually beats Kajah in pure ATK power.

  • Really overlooked pull, if you nabbed him, do not be disappointed.

  • All typings viable: Breaker > Lord > Oracle > Anima = Guardian (high base attack is important on him since his damage multiplier is so high)


Summary

  • Important Pulls: Luther

  • Fantastic Pulls: Kajah, Uda, Zellha

  • Good pulls: Phee, Nalmika

  • Unimportant pulls: None - this is a good batch, guys.


That's it guys, hope you found this helpful! <3

BFLMP out.

Credits to /u/bahblah and Deathmax from IRC for the datamining. <3

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CHOO CHOO MOTHER FUCKER!!!!!!!!!!

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Samer here, buddy. I used 1 summon ticket and 60 gems to try and get Luther, but to no avail. At least I got a douglas :/

I hope i have better luck getting selha with my remaining 50 gems

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