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New Batch Overview - Vishra's Batch
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Hey guys, welcome to the latest New Batch Analysis! Today we'll be looking at the newly released Vishra's Batch (and man, have Gumi been pushing these batches out quickly!). This batch has a special place in my heart since they're the first batch that I ever reviewed! So I hope you enjoy the analysis and appreciate just how far I've come since I started doing these analyses. :>

Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.


Rakshasa Lord Vishra

  • Lord Stats: 5920|1999|1823|1455

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Chance of inflicting random status upon attacking (Curse 7%, Injury 10%, Paralysis 7%, Poison 7%, Sick 10%, Weaken 10%), increase in critical hit damage ( 50%)

  • Hit Count: 9 (drop check count 2/hit)

  • BB: 11 hit MT Fire damage and chance to inflict Curse (25BC to fill, Curse 45%, Damage modifier 230%)

  • SBB: 13 hit MT Fire damage, chance to fill BB gauge when attacked for 3 turns, fill BB-gauge each turn for 3 turns (55BC to fill, Damage modifier 440%)

  • Leader skill seems exciting, but ultimately pales in comparison to Zebra's by a HUGE margin (Zebra = 300%, Vishra's = 50%), and Zebra is free to boot.

  • Does okay as a crit leader in the absence of Zebra, but if you're truly looking to construct a crit team, you shouldn't settle for Vishra.

  • Solid stats all round (REC is mediocre but useable)

  • SBB provides unique buffs for manipulating the BB-gauge, but ultimately pales in comparison to the BC drop rate buff (though it does stack). Average damage multiplier for a MT SBB.

  • Datamine doesn't have the proc rate for his SBB buff, unfortunately

  • Vishra's not going to be a top tier unit any time soon, unfortunately, but he's a very solid unit as a filler for mono-fire or to provide his BB gauge filling buffs for non-BB spam teams. Ultimately he works well with units that have low hit counts, ameliorating their inability to generate BC.

  • Not really any better than the top tier fire units (Michele, Aisha, Bordebegia) already available, and the future units all do a number on him. Fire is unfortunately (for Vishra at least) an element rife with excellent units.

  • A good unit, but probably not worth pulling specifically for.

  • All types viable. Personally, I like Lord > Guardian > Anima > Breaker = Oracle


Hail Gigantron Reeze

  • Lord Stats: 6404|1905|1601|1522

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: Immune to all status, BB gauge fills when attacked (1-2BC per attack)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: 11 hit MT water damage, chance to inflict paralysis (25BC to fill, Paralysis 45%, Damage modifier 230%)

  • SBB: 14 hit MT water damage, boost to own ATK/DEF/REC for 3 turns (50BC to fill, ATK 100%, DEF 100%, REC 100%, Damage modifier 400%)

  • Solid status immunity leader, personally I'd prefer the 10% HP or 10% DEF/REC the other two give, but the defensive value of being able to fill your BB gauge while being hit (able to fill passively while guarding) is interesting.

  • Ultimately 1-2BC per attack is probably too low to be of real use though, for defensive purposes.

  • A relatively low damage multiplier on her SBB, but makes up for it by self boosting all her non-HP parameters by a significant amount.

  • Unfortunately, Michele's ATK buff and Zelban's DEF buffs are STILL stronger, so Reeze actually self-weakens when used on a team with Michele/Zelban since she'll always overwrite their buffs on herself. She does improve on or equal pretty much everyone else's buffs though.

  • Again, not a metagame defining unit (we can't always have those!) but very solid if you need a status immunity provider and will do well on mono-water as well as just a unit with solid stats and hit count.

  • Probably outclassed as a status immunity leader by Dalvanshel, and status immunity leaders in general are phasing out of popularity with the presence of Melchio and Altri right now, Lunaris in the near future and Exvell in the more distant future.

  • As a water unit, she doesn't particularly turn any heads in comparison to top tier water units like Raydn or Signas (once their evolutions arrive) nor does she have unique niches like Elimo or Oulu. Actually as an offensive water unit right now, she's probably top tier at the moment (there aren't that many options), but once the 12 guardians start evolving, she'll start to fall behind and the future after that (Phee, Mariudeths etc.) aren't particularly kind for her either.

  • If you really want status immunity and don't have the other options I've listed, she's worth trying for, otherwise, probably not worth pulling specifically for.

  • All types viable. Guardian > Anima > Lord > Breaker = Oracle


Noble Fist Dilma

  • Lord Stats: 6054|2203|1481|2037

  • Max Imp Bonuses: HP 750 ATK 400 DEF 200 REC 300

  • LS: BB gauge fills each turn (2BC/turn), increase in damage dealt during spark ( 30% spark damage)

  • Hit Count: 4 (drop check count 5/hit)

  • BB: 2 hit MT Earth damage, adds Ignore defence buff to all allies for 2 turns (25BC to fill, drop check count 15/hit, Damage modifier 230%)

  • SBB: 2 hit MT Earth damage, adds Ignore defence buff to all allies for 2 turns, fully recovers own HP for 3 turns (40BC to fill, Innate crit chance 20%, Innate BC drop rate 20%, drop check count 12/hit, Damage modifier 580%)

  • Big improvement in leader skill, unfortunately still not very good. There are better spark leaders and there are better BB-spam leaders, Dilma does both, but inferiorly.

  • Still saddled with low hit counts in every department. Fortunately, this has an upside in that if you spark with Dilma, you REALLY SPARK.

  • DEF ignore is not a good buff, unfortunately. It doesn't add much damage at all in the grand scheme of things and is probably the weakest offensive buff in the game. Better than nothing though!

  • SBB is absurdly powerful for its fill rate. Has a very large damage multiplier for a MT SBB, third highest after Loch, I believe and it's backed by a really strong ATK stat to boot and applies a pretty amazing self-buff.

  • SBB has multiple hidden buffs that make it one of the best SBBs in the business. Innate crit chance of 20%, innate BC drop rate of 20% and most importantly, a drop check count of 12/hit

  • There's no denying that being unable to be killed unless you're one shot for 3 turns is pretty awesome, but it's not as gamebreaking as you might think since it only applies to Dilma, it's difficult to upkeep without a BB-spam team (and Dilma complicates that by being a terrible BB-spam unit) and Dilma's relatively frail so being one-shot is actually not an impossibility. Yeah ignore this, this was written before the datamine was updated.

  • The drop check count makes Dilma an excellent BB-spam unit since he effectively generates as much BC as a 24 hit unit would, even more since his innate 20% to BC drop rate means his average BC generation is even higher (though this doesn't affect his maximum BC drop limit). This. Is. Amazing.

  • Insanely low fill rate for an SBB that's that powerful. Dilma is TOP TIER.

  • A very nice unit to use as the damage dealer on a crit or crit/weakness team. Excellent ATK and excellent BB modifiers as well as the potential to deal huge sparks due to low hit count will do that for you. The sacrifice you make is terrible BB generation potential which may become an issue when you can't just one-shot your foe.

  • Pairs well with units that provide a background of hits to spark with: Douglas, Duel-SGX, Michele, Melchio etc. All the high hit count units.

  • Future patches bring some powerful hard hitters that will probably displace Dilma in your team if you nab them, such as Mariudeths, Azael etc.

  • Definitely a good unit, worth looking into if you want a powerhouse to abuse crits with who is just, absurdly good.

  • All typings viable: Anima > Guardian > Breaker > Lord > Oracle


Sky Mage Rashil

  • Lord Stats: 5721|1522|1868|1983

  • Max Imp Bonuses: HP 750 ATK 240 DEF 240 REC 420

  • LS: BB gauge fills every turn (2BC/turn), increase in BC production during spark ( 50% BC production)

  • Hit Count: 7 (drop check count 3/hit)

  • BB: Restore a large amount of HP to all allies, increase crit rate of all allies for 3 turns (20BC to fill, crit rate 32%)

  • SBB: Restore a large amount of HP to all allies, increase crit rate of all allies for 3 turns (40BC to fill, crit rate 35%)

  • SBB is 'bugged' in Global, it should also have an angel idol (survive a fatal hit) type buff on it, but not currently implemented or in the game data.

  • Interesting leader skill upgrade, it's actually more powerful than Leorone's LS in terms of BC production, so it'd probably a good substitute for a BB-spam leader if your other party members are spark monsters.

  • Rashil himself unfortunately is not a good BB-spam unit due to having no offensive BB.

  • Capable healer with good stats. Crit buff is a nice buff to have under your belt.

  • Unfortunately, his crit buff is pretty weak so it's not a good substitute for a more reliable crit user (e.g. Duel-SGX, Aisha, even Meltia).

  • His angel idol buff (when he gets it) isn't particularly useful since Rashil isn't really going to be your comeback king and his defensive stats are good enough that he's unlikely to be your first unit downed.

  • Ultimately, a perfectly capable healer but probably still doesn't measure up to Elimo or the Tree in terms of utility. However probably comes out pretty even with Themis and Lancia.

  • Standard healing typing hierarchy: Anima = Guardian > Lord > Breaker = Oracle


Terminator Lilith

  • Lord Stats: 6005|1823|1792|1649

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: 65% boost to ATK of all units when 5 or more elements are present

  • Hit Count: 9 (drop check count 2/hit)

  • BB: 15 hit ST Light damage (13BC to fill, Damage modifier 540%)

  • SBB: 16 hit ST Light damage, instantly refills own BB gauge to max SBB (42BC to fill, Damage modifier 620%)

  • Good offensive rainbow leader skill, but pales overall probably in comparison to Lodin's or Dia's (in 6* form), since that 1.3x fill rate addition is pretty damn good. Still solid though.

  • Still 'saddled' with only ST BB/SBBs

  • Fill rate for BB is lightning fast and the damage modifier is huge.

  • Who cares though because once you fill up SBB once, Lilith self-maintains infinite SBB for the rest of the dungeon with her unique SBB effect. Damage modifer is none too shabby either.

  • This makes Lilith a prime candidate for damage stacking crit/weakness spam teams since their main weakness is inability to sustain BBs in longer fights. Lilith self-resolves the problem very neatly, making her one of the best boss slayers in the game bar none.

  • Fantastic for the Maxwell fight, for instance. ;>

  • She's generally just a self-sufficient unit that's useable on any team archetype though so don't feel as though you have to construct a crit team to make use of her. You don't.

  • No one can replicate what she does (self-maintenance of BB-spam without any need for team support) in the future thus far, making her niche rock solid. She's not the strongest unit damage wise since her ATK is only average and while her damage multiplier is high, there are higher ones out there, but her SBB's effect really is amazingly good.

  • Definitely worth pulling.

  • All types viable: Anima > Lord > Guardian = Breaker > Oracle


Inferno Swords Logan

  • Lord Stats: 5844|2100|1774|1471

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: 65% boost to ATK of all units when 5 or more elements are present

  • Hit Count: 9 (drop check count 3/hit)

  • BB: 13 hit ST Dark damage, self-heal based on damage dealt (16BC to fill, 50-60% health drain, damage modifier 520%)

  • SBB: 16 hit MT Dark damage, greatly increase own ATK but halves own DEF for 3 turns (32BC to fill, ATK 200%, DEF -50%, damage distribution 91%, damage modifier 400%)

  • Similar deal with his leader skill, good offensive option but probably wouldn't use it over Lodin's or Dia's.

  • Self heal is very strong, his BB does a large amount of damage to a single target and will probably be able to keep Logan's health near full whenever it's active.

  • SBB becomes MT and gives a very strong ATK buff (stronger than Michele's) at the cost of significant survivability.

  • Good candidate as the damage dealer for crit teams. Fairly flexible in that he can deal with multiple enemies and single enemies well, but unlike Lilith, can not infinitely spam SBB without support (which is difficult when the leader spots are taken by Zebra or Mare).

  • Good rainbow leader, and damage dealing option in other squads as well.

  • Not a bad unit at all. Not sure I'd pull specifically for him, but I wouldn't be disappointed if I owned him.

  • All typings viable. Anima > Guardian > Lord > Breaker > Oracle


Summary

  • Important pulls: Lilith

  • Great Pulls: Logan, Dilma, Rashil (if you need a healer)

  • Relatively unimportant pulls: Vishra, Reeze


That's it guys! Hope you enjoyed the read. <3

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