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Hi guys! Welcome to the latest batch analysis! This latest batch is the much anticipated Lira's batch so get hyped. Unfortunately some of their thunder has been stolen by the altered release order, but they're still definitely a very strong batch of units.
Hope you all enjoy!
Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course for more details.
All BC fill rate values taken from JP Wiki, there is some discrepency between that and the values given in the Global Wiki so readers beware.
Lord Stats: 6222|2061|1653|1562
Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300
LS: Large boost to BB gauge fill rate (BB fill rate 50%)
Hit Count: 9 (drop check count 2/hit)
BB: 11 hit MT fire damage and spark damage increased for 3 turns (34 BC to fill, spark buff 60%, damage modifier 250%)
SBB: 15 hit MT fire damage, spark damage and critical hit chance increased for 3 turns (62BC to fill, spark buff 70%, crit rate 30%, damage distribution 101%, damage modifier 480%)
Ares Leader Skill - fantastic for BB spam. Much better stats than Felneus, but no BC drop rate buff makes him slightly outclassed as a primary BB spam leader. Still excellent though. Leaps and bounds better than Duelmex. Pairs extremely well with Ronel from this very batch.
Spark damage buff is useful if you don't already have one on the team but synergises terribly with the typical teammates Bordebegia will run (Douglas, Ruza etc.) since they typically carry their own Spark damage buffs.
Crit buff is also very nice, but unfortunately it's quite weak (only gives around a 40% chance to crit) and therefore interacts quite badly with Duel-SGX and Aisha since he'll overwrite their buffs if you're not careful. If you're not using Duel or Aisha, however, it's definitely one of the better offensive buffs.
Potential use as a leader in mono-fire BB-spam. Rivalled by Dia and Ruza in this position though.
Future prospects, Dia's heavy competition for BB-spam teams once her 6* arrives Felneus and Lodin are already stiff competition, Uda will outclass entirely.
As a Fire unit, Ruza carries the spark buff while Aisha carries a better crit buff so if you have both he's rendered entirely redundant otherwise, he provides both buffs (in weaker form) in one handy package.
Worth pulling if you don't have a Felneus, you want his buffs or you'd like an alternative BB-spam leader. Definitely still a strong unit, just rarely the absolute optimal choice.
All types viable. Anima > Guardian > Lord > Oracle = Breaker
Lord Stats: 6397|1653|1959|1421
Max Imp Bonuses: HP 750 ATK 200 DEF 400 REC 300
LS: 20% boost to DEF/HP and chance to mitigate a small amount of damage (Damage mitigation chance 10%, damage mitigation value 20%)
Hit Count: 8 (drop check count 2/hit)
BB: Reduce incoming damage by 50% for 1 turn (31-22BC to fill, damage mitigation 50%)
SBB: Reduce incoming damage by 50% for 1 turn and increase DEF greatly for 3 turns (52-43BC to fill, damage mitigation 50%, DEF 100%)
Best defensive unit in the game bar none, until Dalvanshel is released (WAY in the future).
Fantastic defensive leader skill, particularly in fights against multiple enemies (e.g. most raid battles in the future), chance to mitigate damage adds up.
BB/SBB are quite frankly almost essential in harder content to survive the big hits bosses throw at you
Probably one of the most valuable units in the game for future content. Not a conventional unit in team set ups but someone you'll want to add in for almost every tough fight in future content.
It'll interesting to see how the massively offensive skew Global has in comparison to JPBF (Zebra and Mare are ridiculously strong) will affect Oulu's usage, but I'm almost certain Oulu's still going to be a dominant unit for many situations.
Uncontested all the way until Dalvanshel who outclasses him in almost every way (Basically Oulu's leader skill is the bulk of what he has going for him in comparison to Dalvanshel). Elimo is closest at the moment but should probably be used in conjunction to rather than instead of.
If there was one unit from this batch that I'd recommend as a must have, it'd be Oulu. Spend responsibly though!
Having an Oulu >>>>>>> not having an Oulu. Guardian > Anima > Lord > Oracle > Breaker
Lord Stats: 6173|2182|1836|1245
Max Imp Bonuses: HP 750 ATK 400 DEF 200 REC 300
LS: 20% boost to DEF/HP and chance to mitigate a small amount of damage (Damage mitigation chance 10%, damage mitigation value 20%)
Hit Count: 7 (drop check count 2/hit)
BB: 10 hit MT earth damage (36BC to fill, damage modifier 380%)
SBB: 12 hit MT powerful earth damage (79BC to fill, damage distribution 80%, damage modifier 750%)
Same leader skill as Oulu, but unfortunately, no other defensive merits to go along with it other than his own massive stats
REC is at least slightly more useable upon this evolution, still pretty bad though.
One of the highest damaging BB/SBBs in the game. Unfortunately, THE slowest SBB fill rate in the game.
Has use in crit teams since he hits like a truck after those buffs, sustaining his fill rate will be a problem on anything other than BB-spam though.
Probably not a unit that's often used in the future, unfortunately. Ophelia, Luly and even Zelban and Darvan probably have more uses than Golem and further down the track, Nalmika definitely outclasses. And let's not even talk about Zelnite.
Probably wouldn't pull specifically for Gravion, he's a good unit, but he's not outstanding in any particular way and lacks a solid niche. Definitely useable if you get him though
All types pretty viable. Oracle > Guardian > Lord > Breaker > Anima. That REC stat...
Lord Stats: 6032|1879|1731|1800
Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300
LS: Immunity to all status affects and 10% boost to HP of all allies
Hit Count: 8 (drop check count 2/hit)
BB: 12 hit MT thunder damage and boost to BC drop rate for 3 turns (34BC to fill, BC drop rate 25%, damage modifier 250%)
SBB: 14 hit MT thunder damage, boost to BC drop rate and boost to HC drop rate for 3 turns (64BC to fill, BC drop rate 25%, HC drop rate 25%, damage modifier 480%)
Probably the best status immunity leader in the game until Dalvanshel.
BC drop rate buff is a Godsend for mono-thunder as it was in her previous form.
Gains HC drop rate buff in addition as her SBB upgrade. Also a fantastic buff that's viable on any team.
Great on mono-thunder for her unique buff combination, great for any squad composition since her buffs aren't thunder specific. Despite redundancy with Felneus, still fantastic on BB-spam teams as a pseudo healer due to her SBB
Particularly a good unit to pair with Bordebegia, who appreciates both her buffs.
Runs into some redundancy with Felneus and Luly currently. Dia, Fii, Uda later on and outclassed completely in the buff department by Zelnite. Melchio's 6* form being released puts heavy pressure on her role as a status immunity leader.
Top tier status immunity leader all the way until Dalvanshel and still viable even then. Status immunity leaders are in general decline in popularity with the introduction of Lunaris/Melchio 6*s and later on, Exvel though. The leader slot is often much too valuable to be worth sacrificing for status immunity.
Really good unit. Worth pulling for mono-thunder/you use a non-Felneus Ares' leader/you want some quality status immunity.
All types viable. Anima > Guardian > Lord > Breaker > Oracle
Lord Stats: 5944|2000|1711|2000
Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300
LS: Large boost to damage and BC production during Spark (spark damage 50%, BC during spark 30%)
Hit Count: 6 (drop check count 2/hit)
BB: Increase ATK/DEF/REC of all allies for 3 turns (25BC to fill, ATK 65%, DEF 65%, REC 65%)
SBB: 10 hit MT Light damage and increase ATK/DEF/REC of all allies for 3 turns (40BC to fill, ATK 70%, DEF 70%, REC 70%, damage modifier 360%)
Insane stats
Fantastic BB-spam leader skill. Augments damage significantly compared to dual Ares' and in conjunction with an Ares' leader, is more than sufficient in maintaining consistent BB gauge fill.
Insane buffs, 70% to all (allegedly) at SBB10, with a MT attack added on the SBB to generate even more BC. REC buff is underrated, it's actually fantastic for increasing overall survivability.
Great unit for BB-spam, top tier light unit, top tier light bb-spam unit, great support unit in general. Pretty much all teams benefit substantially from his addition to the roster unless you're stacked with redundant buffs.
Unfortunately has been hit pretty hard by the change in release order, with Michele's batch already having their 6* forms.
His Leader skill is slightly less appealing in the face of crit teams and crit/bb-spam hybrids and his ATK buff is outclassed by Michele, while his DEF buff is outclassed by Zelban. He does provide both at once and is probably a better unit than Zelban overall though.
Michele gives him problems though since her ATK buff wins (though this isn't actually a huge difference after BB multipliers are factored in due to the way ATK buffs interact with the multipliers), and more importantly she has a superior hit count on her SBB AND normally and bestows the fire attribute buff for more weakness damage opportunities.
I'd probably still use Michele on most variations of a crit team, but he gives Michele and Melchio fairly stiff competition on a rainbow BB-spam team with Dia as the leader once her 6* becomes a thing.
Remains a top tier light unit for pretty much ever since no one does what he does better in that element.
He's still good, guys. Definitely a great pull.
All types better than no type. Anima > Guardian > Lord > Breaker > Oracle
Lord Stats: 5850|1941|1795|1795
Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300
LS: Chance to inflict random status while attacking and 25% boost to ATK of all allies (Curse 7%, Injury 10%, Paralyse 7%, Poison 7%, Sick 10%, Weak 10%)
Hit Count: 8 (drop check count 2/hit)
BB: 11 hit MT dark damage (15BC to fill, damage modifier 160% (150% at BB9))
SBB: 13 hit ST powerful dark damage (30BC to fill, damage modifier 600%)
Arena specialist, as already mentioned in her previous analysis. Large stat upgrade and hit count upgrade makes her even better now. 15BC fill rate is as good as ever.
Dark element is pretty ideal in Arena, unresisted damage.
ST SBB is unusual. Unfortunately, forces Lira to run BB9 in the Arena since she runs the real risk of filling SBB in the Arena which causes her to kill only one enemy as opposed to all enemies. Shouldn't be too large of a chance or impact in the long run (so it's not ESSENTIAL that you keep her at BB9), but it's something to consider.
However, SBB allows her to actually be a decent questing unit. Large damage multiplier for single targets. Will never be more than about average though.
Not outclassed in Arena in the forseeable future. Shares the throne with the likes of Farlon, Ophelia and Uda. Has the best element of all of them but slightly inferior stats and only able to run BB9 in optimal situations.
Same element as Kikuri makes mono-dark BB-spam a very viable, very potent Arena team archetype which can not be said for the other Arena juggernauts.
Worth summoning for her Arena prowess, for other game modes, there are better units available.
All types viable but standard Arena rankings apply: Breaker > Anima > Lord > Oracle > Guardian, outside Arena: Anima > Guardian > Lord > Breaker > Oracle.
Summary
Extremely important pulls: Oulu
Great pulls: Leorone, Lira (for Arena)
Good pulls: Ronel, Bordebegia
Relatively unimportant pulls: Gravion
That's it guys, hope you found that useful. Look forward to the Indepth Analyses in the upcoming few days if you want some more detail about these units.
See you later!
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