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New Batch Overview - Dia's Batch
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Hey guys, welcome to the latest Batch overview, written by yours truly. Was going to post this tomorrow once I woke up but since they're summonable now (if you can get on the server) I might as well release them now right as I head off to dreamland. Enjoy!

We'll be having a look at Dia's batch today so you can be informed about whether you want to pull these new units. Keep in mind these take into account their 6* evolutions which may or may not be available just yet. I will not be giving these units full analyses until their 6* forms are released.

Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.


Inferno Princess Dia

  • Lord Stats: 5463|2190|1433|1948

  • Max Imp Bonuses: HP 750 ATK 200 DEF 400 REC 300

  • LS: 50% boost to ATK of all units when 5 or more elements are present, increase BB gauge fill rate of all units (BB fill rate 30%)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: 14 hit random target Fire damage, adds Thunder element to attacks for 3 turns (22BC to fill, damage modifier 590%)

  • SBB: 16 hit MT Fire damage, adds Thunder element to attacks for 3 turns, increase BC drop rate for 3 turns (42BC to fill, BC drop rate 22%, damage modifier 350%)

  • Equal best Rainbow leader skill with Lodin. Better stats and hit count than Lodin.

  • Synergistic buff on SBB. Her BC drop rate buff is actually more powerful than Felneus' according to some brief tests run in the IRC. Powerful enough that running her and Zebra as a leader combo is probably possible while still maintaining adequate BB-spam capabilities. Will need to verify with further testing though.

  • Either way, best rainbow pure BB-spam leader in the game by far. Unfortunately clashes with Michele and later on Ruza and Dalvanshel though. Fire just has too many good units.

  • Fantastic for mono-fire, best element attribute buff for mono-fire and gives Fire their own BC drop rate buff. Will make Mono-fire BB-spam a thing.

  • Loses to Lodin as an Arena leader because she clashes with Farlon in elemental typing. Will be comparable or possibly better than Lodin once Uda (he has a 15BC fill rate on his BB) comes into play. Random target BB isn't inferior to Lodin's BB gauge filling, but non-damaging BB.

  • Probably the most valuable unit from this batch since she's the unit who's most viable in top tier teams in the future.

  • Useless in her 5* form. Gumi please.

  • All types viable. Anima > Guardian > Lord > Breaker > Oracle


Azure Goddess Lucina

  • Lord Stats: 5847|1921|1921|1523

  • Max Imp Bonuses: HP 750 ATK 240 DEF 240 REC 420

  • LS: 50% boost to ATK of all units when 5 or more elements are present and chance to ignore DEF when attacking (DEF ignore chance 10%)

  • Hit Count: 12 (drop check count 3/hit)

  • BB: 14 hit ST Water damage, adds Earth element to attacks for 3 turns (16BC to fill, damage modifier 440%)

  • SBB: 16 hit MT Water damage, adds Earth element to attacks for 3 turns, boosts ATK of all units for 3 turns (around 50%) (40BC to fill, ATK 50%, damage modifier 350%)

  • Pretty attack animation. <3

  • Probably the worst Rainbow leader skill out of...everyone.

  • Well suited for mono-water. Provides mono-water with the only ATK buff they have available and the earth element is perfect for removing elemental resistance. I'd go as far as to say if you're running mono-water, she's a staple unit.

  • Unfortunately not a huge lot of use elsewhere. On a Dia led Rainbow BB-spam team, she can be used as a substitute for Michele since Michele and Dia have an element clash, and Leorone is competing with Melchio, otherwise generally outclassed by Michele and Leorone who provide stronger buffs. Still very viable as an ATK buffer though.

  • Pull for her if you like Mono-water, otherwise you can probably afford to give her a miss. Wouldn't be too disappointed if she made an appearance in the RS gate though.

  • All types viable. Lord > Anima > Guardian > Breaker > Oracle. Anima's REC is borderline low but still a very good typing for her. All typings are pretty close together overall.


Impenetrable Darvan

  • Lord Stats: 6291|1789|1789|1564

  • Max Imp Bonuses: HP 750 ATK 240 DEF 240 REC 420

  • LS: 50% boost to ATK of all units when 5 or more elements are present, boosts HP by 10%

  • Hit Count: 7 (drop check count 2/hit)

  • BB: 11 hit MT Earth damage, adds Water element to attacks of all units for 3 turns (25BC to fill, damage modifier 220%)

  • SBB: 14 hit MT Earth damage, adds Water element to attacks of all units for 3 turns, chance of inflicting Injury and Paralysis (35BC to fill, Injury 90%, Paralysis 90%, damage modifier 600%)

  • Decent Leader skill, not quite up to Dia's or even probably Bran's status though.

  • MT with his BB meaning if he's released with only his 5* form, he's actually still pretty useable.

  • Again good for mono-earth, but unlike Lucina or Dia, doesn't have another buff to contribute which limits his support capabilities. Water attribute buff is good though.

  • Paralysis Injury is a good status combo.

  • Otherwise fairly unremarkable, doesn't really have a solid niche to sit in since he doesn't really bring anything new or exciting to the table.

  • Probably not worth pulling specifically for him, but he's a solid earth unit if you like mono-earth.

  • All types viable: Lord > Guardian = Breaker = Anima = Oracle. Last 4 types are honestly probably equivalent. If you pushed me, maybe Breaker would be the weakest typing by a sliver, hardly matters though.


Blaze Guru Bran

  • Lord Stats: 5400|2000|1805|1999

  • Max Imp Bonus: HP 1000 ATK 200 DEF 200 REC 200

  • LS: 50% boost to ATK of all units when 5 or more elements are present, boost to damage dealt during spark (Spark damage 30%)

  • Hit Count: 8 (drop check count 3/hit)

  • BB: 13 hit MT Thunder damage and adds Fire element to attacks of all units for 3 turns (25BC to fill, damage modifier 220%)

  • SBB: 16 hit MT Thunder damage, adds Fire element to attacks of all units for 3 turns and increases DEF of all units for 3 turns (45BC to fill, DEF 110%, damage modifier 350%)

  • Unique leader skill. Spark damage increases are pretty powerful damage modifiers in general since they modify overall damage, not base damage so he probably has the second most powerful leader skill amongst rainbow leaders behind Dia.

  • MT BB means he'll be useable in his 5* form

  • Fantastic unit for mono-thunder since he provides the most appropriate element attribute and also gives Mono-thunder their only defensive buff, plus having an SBB with a decent hit count always helps.

  • A good co-leader with Dia. Perhaps not as optimal a leader combo as say, Felneus Zebra but still pretty powerful either way.

  • His DEF buff is surprisingly powerful for such an offensive unit (2k ATK). According to Ushi's testing, he's probably 3rd best after Zelban and Oulu in this department. Not as good at reducing damage as the damage mitigation buff (Oulu and Dalvanshel) but pretty nice all the same.

  • Again, falls out of favour from the top tier metagame very quickly with the introduction of Ruza's batch. However, that doesn't mean he's a bad unit by any means.

  • All typings viable. Anima > Guardian > Lord > Breaker > Oracle


Worldly Themis

  • Lord Stats: 5925|1720|1645|2021

  • Max Imp Bonus: HP 750 ATK 300 DEF 300 REC 300

  • LS: 50% boost to ATK of all units when 5 or more elements are present, boost to HC drop rate (HC drop rate 20%)

  • Hit Count: 10 (drop check count 2/hit)

  • BB: Restore a large amount of HP to all allies, adds Dark element to attacks of all allies for 3 turns (20BC to fill)

  • SBB: Restore a large amount of HP to all allies, adds Dark element to attacks of all allies for 3 turns, increases REC of all allies for 3 turns (44BC to fill, REC 80%)

  • Unique leader skill. Pretty cool for defensively focused teams, but definitely not a top tier rainbow leader.

  • Light's only premium healer.

  • Pretty good stats for a healer. Actually has an offensive presence with regular attacks, too bad she doesn't have an offensive BB.

  • Not a bad addition to mono-light squads with her dark attribute buff. The problem is fitting her in. If you need a healer, she's the obvious choice, but if you're planning on running mono-light BB/crit-spam which is probably the strongest mono-light archetype, there's honestly no room for her with Aem, Sodis, Selha, Maxwell, Leorone, Melchio etc. all vying for a spot.

  • REC buff is rare, Leorone's the only other unit that has one. It's actually a really powerful buff that's probably underrated on the whole. Problem is, Leorone's just a much better unit to make use of it since he also provides offensive support while Themis can only heal. Still a nice little unique-ish thing for Themis.

  • If you need a premium healer, she's as good as any. I'd probably rank her about on par with Lancia and Tree to be honest. Probably beaten in overall defensive utility by Elimo though.

  • Standard Healer typing applies: Anima > Guardian > Lord > Breaker > Oracle


Arcane Solo Eric

  • Lord Stats: 5992|1742|1786|1733

  • Max Imp Bonus: HP 750 ATK 300 DEF 300 REC 300

  • LS: 50% boost to ATK of all units when 5 or more elements are present, BB gauge fills after each turn (2BC/turn)

  • Hit Count: 9 (drop check count 2/hit)

  • BB: 12 hit random target dark damage, adds Light attribute to attacks of all allies for 3 turns (20BC to fill, damage modifier 590%)

  • SBB: 15 hit random target dark damage, adds Light attribute to attacks of all allies for 3 turns, fills BB gauge of all allies slightly each turn for 3 turns (40BC to fill, damage modifier 800%)

  • Mediocre Leader Skill. 1BC/turn has never been a particularly good skill outside of maybe the Arena and Eric is not a good Arena unit.

  • Ugh, random target BB AND SBB? Seriously? That sucks, poor Eric :<. They don't even fill that fast.

  • To add insult to injury, he can't even crit in the Japanese version (last time I checked). Not sure if this was intentional or not, hopefully things will be different in Global.

  • His BB gauge filling buff isn't enough to make him decent, particularly since Lodin does it better, and Ophelia does it better... and basically anyone else with a BB gauge affecting buff does it better.

  • I like his grim reaper pet?

  • Definitely not a meta-unit. People liken him to Thunderbird. I don't think he's quite that bad, I mean, I'd use him as a rainbow leader if I didn't have an alternative and I'd probably be fine for a long time until I pulled some better units, but yeah, not going to be a staple on any team.

  • Probably the weakest unit from this batch, unfortunately.

  • All typings 'viable'. Anima > Lord > Guardian > Breaker > Oracle.


Summary

  • Important Pull(s): Dia

  • Good Pull(s): Bran, Lucina (for mono-water), Themis (if you need a healer)

  • Unimportant Pull(s): Darvan

  • Troll Pull(s): Eric


That's it guys! This batch isn't as metagame changing as our last batch of rainbow leaders, unfortunately, but at least power creep was staved off for a bit! Hope this at least helped your decision making. <3

See you guys next time!

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