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New Batch Overview - Michele's Batch
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Hi guys, welcome to the latest Batch Overview! Admittedly not the batch I was expecting to release, but very welcome all the same. Today we'll be looking at Michele's batch, probably one of the most important batches to receive their 6* forms ever.

Let's get started!

Disclaimer: These will not be in depth, these are only here to give you a brief sense of whether these units are worth summoning for. Please refer to my New Unit Analyses when they're released in short course.


Goddess Axe Michele

  • Lord Stats: 5532|1928|1505|1794

  • Max Imp Bonuses: HP 750 ATK 200 DEF 400 REC 300

  • LS: 50% boost to damage if 5 or more elements are present and 10% boost to HP of all units

  • Hit Count: 15 (drop check count 2/hit)

  • BB: Greatly increases ATK ( 110%) of all allies for 3 turns and adds the fire element attribute to attacks for 3 turns (18BC to fill)

  • SBB: 18 hit MT fire damage, large ATK buff ( 115%) for 3 turns and adds fire element attribute to attacks for 3 turns (33BC to fill, damage modifier 350%)

  • Fairly weak stats for a 6* unit. Rather frail, but great ATK.

  • Decent LS for Rainbow, outclassed by Lodin and Dia in the future.

  • Largest ATK buff in the game, one of the best offensive support units in the game (present and future content)

  • High hit count on normal combo (initial BB gauge fill) and SBB (great for BB-spam)

  • Fire attribute neutralises elemental resistance on non-fire type units

  • Unfortunately a fire unit, meaning she's in the same element as Dia, which puts restrictions on rainbow BB-spam team construction.

  • Outclassed by...nothing in the future, no one can match her buff. Closest competition is Leorone who doesn't have as strong an ATK buff but also buffs DEF and REC

  • Pretty much a shoe in on absolutely any squad ever if you have her (except maybe if you're adamant on running a mono or on arena squads), particularly good for BB-spam and Crit, which are the top tier team archetypes around.

  • Extremely valuable unit, worth pulling for, for sure.

  • All types viable, just be glad you have one. Anima > Guardian > Lord > Breaker > Oracle


Final Apostle Tiara

  • Lord Stats: 5435|1559|1768|2233

  • Max Imp Bonuses: HP 1000 ATK 200 DEF 200 REC 200

  • LS: 50% boost to damage if 5 or more elements are present and fill BB gauge by a small amount each turn (2BC/turn)

  • Hit Count: 7 (drop check count 2/hit)

  • BB: Gradually restore HP to all allies over 3 turns and add water attribute to attacks for 3 turns (20BC to fill)

  • SBB: 12 hit MT water damage, gradually restore HP to all allies for 3 turns and add water attribute to attacks for 3 turns (33BC to fill, damage modifier 350%)

  • Probably the worst leader skill of the rainbow leaders of this batch, unfortunately.

  • HoT healer, outclasses Phoenix mostly due to the water attribute buff which neutralises elemental resistance for all non-water units but also beats Phoenix statistically and hit count wise.

  • Still probably outperformed by most of the burst healers, particularly Elimo who unfortunately for Tiara is in the same element.

  • No real niche outside of being a Rainbow leader who doubles as a healer, but that's less and less valuable nowadays.

  • I could see her having a role in a defensive team with Lily Matah WAY in the future, but that's so niche that it's not even really a consideration, otherwise outperformed by other units.

  • Still a viable premium healer in the absence of the others so perfectly useable. Outclassed =/= bad

  • Probably the least valuable of all the units of this batch though, unfortunately. Don't feel too left out if you didn't manage to nab her.

  • Standard healer typing ranking: Anima > Guardian (she has some value in running ATK) > Lord > Breaker > Oracle


Blade Emperor Zelban

  • Lord Stats: 5524|1501|1829|2000

  • Max Imp Bonuses: HP 750 ATK 400 DEF 200 REC 300

  • LS: 50% boost to damage when 5 or more elements are present and 10% boost to DEF/REC of all units

  • Hit Count: 7 (drop check count 2/hit)

  • BB: Raise DEF of all allies by a large amount (110%) for 3 turns and add Earth element to attacks for 3 turns (18BC to fill)

  • SBB: 12 hit MT Earth damage, raise DEF of all allies (115%) for 3 turns and add Earth element to attacks for 3 turns (33BC to fill, damage modifier 350%)

  • Leader skill on par with Michele but outclassed by Lodin and in the future Dia

  • Largest DEF buff in the game, only units that come close are Meltia and Leorone. Low ATK means the MT attack on his SBB isn't really taken advantage off as much as it could be.

  • Unfortunately, while his DEF buff is powerful, it pales in comparison to Oulu's (and later on, Dalvanshel's) defensive prowess. Damage mitigation, rather than a DEF increase is what is truly going to make a difference to your survivability, so you'll want to run Oulu as your defensive unit if you can.

  • Still a capable rainbow leader though.

  • DEF buff remains unmatched in the future, but again, ultimately outclassed by users of damage mitigation, particularly Oulu and Dalvanshel, but also faces heavy competition from Elimo and Edea.

  • Probably not worth pulling specifically for, but definitely not a useless unit.

  • Anima > Lord > Guardian = Breaker > Oracle


Empyreal Drake Lodin

  • Lord Stats: 5173|2125|1532|1824

  • Max Imp Bonuses: HP 1000 ATK 200 DEF 200 REC 200

  • LS: 50% boost to damage if 5 or more elements are present and increase in BB gauge fill rate (BB fill rate 30%)

  • Hit Count: 9 (drop check count 2/hit)

  • BB: Fills the BB gauge by a small amount instantly and adds the Thunder attribute to attacks for 3 turns (20BC to fill, BB gauge fill 8BC)

  • SBB: 14 hit MT thunder damage, fills the BB gauge by a small amount for 3 turns and adds the Thunder attribute to attacks for 3 turns (40BC to fill, BB gauge fill 5BC/turn, damage modifier 350%)

  • Best Leader skill of his batch by far, his crowning glory.

  • LS Decent hit count Thunder element makes him a fantastic leader in Arena in conjunction with Lira, Farlon and Ophelia. Quick BB fills and a boost to their mediocre damage is ace.

  • BB buffs and relatively good hit count on his SBB make him fantastic for BB-spam teams in general

  • Outclassed by Dia as a leader (due to her superior stats and buff) in the future, but still perfectly viable alongside her on the same team since their buffs stack. More viable than Dia in Arena due to his element at least until Uda comes into play.

  • Straight up better than the Ares' leaders with the right units (Douglas, Duel-GX, Michele, Melchio), but Ares' units allow you to run a Zebra as the second leader which may be the more optimal team set up. (1.2x fill rate may not be enough to sustain BB-spam alone)

  • Definitely worth pulling for, a fantastic unit.

  • Rather frail, but no point sacrificing ATK when you have that much REC and such low HP (plus HP scales better than DEF so I don't know why Guardian is being said to be the best typing): Anima > Guardian > Lord > Breaker > Oracle. Breaker fares better if you're only using him for Arena, obviously. Anima gives the best of both worlds.


Legatus Melchio

  • Lord Stats: 5511|1771|1811|1811

  • Max Imp Bonuses: HP 750 ATK 300 DEF 300 REC 300

  • LS: 25% boost to ATK of all units, chance to ignore DEF when attacking (Ignore DEF chance 15%)

  • Hit Count: 13 (drop check count 3/hit)

  • BB: Nullify status ailments for 3 turns and add Light attribute to attacks for 3 turns (10BC to fill)

  • SBB: 15 hit MT Fire, Water, Earth, Thunder, Light Damage, nullify status ailments for 3 turns and add Light attribute to attacks for 3 turns (30BC to fill, damage modifier 300%)

  • Terrible Leader skill outside of Metal Parade

  • Fantastic normal hit count and good SBB hit count makes his great for BB-spam.

  • Status nullification is fantastic and removes one of BB-spam/Crits biggest enemies from consideration. Does not purge status though, importantly.

  • SBB does guaranteed weakness damage if paired with Duel-SGX which makes up for the relatively weak damage multiplier

  • A perfect choice for BB-spam and crit teams or BB-spam/Crit hybrid teams but fits into almost any team archetype with his universally useful buffs (Light attribute is also useful since it removes resistance from consideration)

  • Lunaris' 6* is competition for status prevention since she has a larger damage multiplier, better stats and can purge status to boot but her lower hit count and lack of light attribute buff and no guaranteed weakness damage means she doesn't outright outclass him. Tree's a healer who can also purge and prevent status, but fails to have any offensive presence.

  • Loses to Exvel outright though when that beast of a unit arrives. That's not going to be for quite a while yet though.

  • Do not use him in Arena, guys.

  • Just a really great unit, much improved from his earlier evolution. Worth pulling for sure.

  • All types viable, just be glad you have one. Anima > Lord > Guardian > Breaker > Oracle


Duel-SGX

  • Lord Stats: 5676|1592|1833|1520

  • Max Imp Bonuses: HP 750 ATK 240 DEF 240 REC 420

  • LS: 25% boost to ATK of all units, chance to ignore DEF when attacking (DEF ignore chance 15%)

  • Hit Count: 15 (drop check count 2/hit)

  • BB: Large boost to critical hit chance, adds Dark attribute to attacks for 3 turns (20BC to fill)

  • SBB: 20 hit MT dark damage, large boost to critical hit chance and adds Dark attribute to attacks for 3 turns (30BC to fill, Crit chance 60%, damage modifier 350%)

  • Useless leader skill outside of metal parade

  • Fantastic hit counts all round, great for BB-spam teams just for that alone

  • Most powerful crit buff in the game, makes him essential for crit teams. Even outside of crit teams, crit is one of the most potent offensive buffs in the game even without a Zebra leader.

  • Dark element attribute buff removes elemental resistance from the equation and makes Melchio do guaranteed weakness damage

  • Basically almost a staple of BB-spam and Crit teams from now on, there's no reason not to run Duel-GX if you have him, he's that good. Very good in basically every team archetype as well. Use him if you've got him.

  • Outclassed by no one in the future. No one can even match his crit buff alone. Add onto that his great hit count and dark attribute buff and you've got a longstanding staple on the rosters of many people.

  • Aisha comes closest to matching his buff with her 60% ish crit buff, Meltia third with Malyudefs (new JP water unit) hovering around the same level at around 55%. Bordebegia, Maxwell and Rashil are a fair ways behind.

  • VERY valuable pull, highly recommend trying for him if you don't have him.

  • All types viable, having one is the most important thing. Oracle>all Anima > Lord = Guardian = Breaker > Oracle


Summary:

  • Important pulls: Duel-GX, Michele, Melchio

  • Great pulls: Lodin

  • Relatively unimportant: Zelban, Tiara


All done! Hope that was helpful. Look forward to their more in-depth Analyses later throughout the week. See you then. <3


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