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Hands move to the opposite sites after remapping in ARP. First frame is fine, rig seems fine, as soon as the animation starts the hands break.
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I'm trying to map mocap data to a simple rig I have. Everything works fine, the rig that ARP generates is fine, I checked every setting and re-target settings multiple times. The initial position on frame 1 is fine, but then the hands suddenly switch places. I tried switching the hands, but that breaks everything even more.
Does anyone have an idea how to fix this and what might cause this? Apart from the hands everything else works perfectly fine, all the other bones match perfectly.
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