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Any tutorials for in depth texturing an object?
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With in depth I mean putting certain text:drawings ON a already textured object, making(selected edges) have some dirt covering the seems over the initial texture, witg the help of nodes.
Basically alot of things substance has butdoing all of it in blender, I think itโs unrealistic for me to โdrawโ edges on texture paint while having pbr textures underneath for the whole model
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