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Hey guys! I recently got into blender and I'm looking to create custom characters for future projects. I've been trying to find good tutorials for creating a character that I can sculpt and rig. However, I keep seeing a lot of block sculpting tutorials and I've been informed that block sculpting would be difficult if I plan to animate with the character in the future (which I want to eventually). Mainly because the typology might end up being too thick or over lap too much. Is there a cleaner method for sculpting a character mesh without overlap?
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