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Hey y'all, so, I'm new to Blender and I'm working on a mockup design for a personal brand logo and I need some input and maybe some suggestions to make what I'm doing pop more. How does this logo version look to y'all? I drew it out first on some paper, took a picture, imported it as a reference and made this based on that. made it thick. I subdivided the absolute dogshit out of it then symmetrized it and smoothened it and threw this gold texture on it but idk. It still feels janky to me. Y'all have any tips so I can better figure out exactly what im going for and figure out how to achieve that? The logo represents the letters ETE and i superimposed on eachother. It stands for Eternal Interactive.
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