This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Evidently I'm in GM mode today so posting a couple of questions, oop.
I'm GMing for some delightfully creative Smugglers who decided their vehicle is a sparkcraft duck-boat (able to transform and drive on both land and water) named Herbie. I said yes, absolutely, but there's a drawback to having such a versatile vehicle - Herbie is frankenstein'd together with a spark and a prayer, and he breaks easily. The crew has a repeating 4-clock called "Herbie is Broken," which I tick every time the vehicle transforms.
My question is: what cost would you set to repair Herbie once he breaks down? My first thought was spend 1 downtime action and/or 1 coin to get him fixed, or maybe have someone make a Tinker roll during downtime to un-tick the clock (similar to healing), but I'm curious what others would suggest.
Subreddit
Post Details
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/bladesinthe...