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Does anyone else find some of the "Finishers" to 've kind of stupid for how someone can easily run up and steal your kill or take you out and save their teammate when the animation shows the person pretty much dead.
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For example "Sneak Attack" where you're slashing the enemies throat how people can still "somehow" deny the kill when he knife is already inside their neck, and the victim just walks away and Shrugs it off like nothing happened.

Like at least make it so that that player is dead the moment the knife goes in so that people can't take away your moment for finisher medals because this is such a pain to grind for melee camos when your teammates come along and steal your kill and same vice versa for the enemy team killing you after you already got the lethal part of the animation done when your just waiting for the animation to finish.

Like I can understand if it was animations like the "Tactical Roll" finisher because that is like an extra 1-2 seconds of an animation before your guy shoots the guy but come on.

Also finishers are rare to actually accomplish even for a good player because 9/10 someone is going to Jack your kill.

The only game modes I have ever had some decent luck with was just Combined Arms if your rushing to the enemy spawn undetected you can easily snag a couple of them from enemy snipers or people who are sitting in the Windows on maps like Armada or crossroads.

Or the odd time on nuke town if you got the jump on a window camper or just people in general if they don't pay attention to the very loud footsteps running towards them.

Which by the way is always why I run ninja and Spywork.

Spywork more or less to counter paranoia perk as well as countering field mics and every trap they set because they won't know your there until it's too late.

But anyway what do you guys think about all of this and what game modes or setups do you guys commonly use for using finishing moves. Or just stealth in general.

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3 years ago