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10 Impressions After Playing Too Much All Weekend
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  1. ADS always pulls to the up and right. Boo.

  2. SMGs are the only weapons you need to use really.

  3. Movement speed and overall slipperiness is absolutely hilarious to see, but not so fun to play.

  4. This game feels like the group who made the campaign and the group that made multiplayer didn't talk to each other much. Even the multiplayer's background club music clashes with the tone and feel of campaign.

  5. The RC-XD's slow speed and .00001 health makes it nearly useless. It also can't jump over a ladder.

  6. It turns out MWs realistic lighting engine, animations, and muted color palette aren't required to make enemies nearly invisible and hard to see.

  7. The reduction of mines, removal of mounting and functioning doors didn't reduce the heavy camping from the previous title.

  8. The best thing about multiplayer are the detailed, easy to read weapon attachment stats. It's beautiful, really.

  9. Ninja is a required perk. Thanks, field mics.

  10. The 2nd best thing about multiplayer is the gunfighter wildcard. Too bad you can't save variants.

Besides those things and the litany of game breaking, console crashing, bricking, and night ruining glitches, multiplayer is hot garbage. MW was far from perfect, but the multiplayer feel was nearly perfect. The movement, the animations, the weight of your character and weapons and interaction with the environment felt great even if the maps were trash and extremely campy.

Zombies is wicked good and the campaign is, in my very humble opinion, just the tits. I guess that's point number 11.

Just thought I'd share my feelings on this game and I hope we get at least 1 major update by Christmas to fix bugs. And if I'm being really honest, I didn't really play MW much in the beginning until some heavy updates added better maps and tweaks to gameplay.

Anyway, here's hoping this game drastically improves.

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4 years ago