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Update from Thunk
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Hey people! Thought I’d maybe start sharing some periodic updates in the sub.

I’ve been working on a few different things, but I wanted to share that a 1.0.1 patch is almost ready for testing and will probably be available on PC in a week or two (barring changes). Console updates would follow as fast as they can get approved.

This is a pretty meaty balance update. Some Jokers have totally new effects, some stakes have been entirely reworked, blue seals are much better, and I’ve made some changes that will make early antes slightly more engaging/forgiving without removing the RNG that I love in this game. My list of 1.0.1 changes has probably 50 items at this point. My hope is that difficulty remains the same level but overall player experience is improved across the board.

I don’t want to get into too many specifics but I’m swapping 2 of the Stake effects with 2 new Jokers stickers akin to the ‘eternal’ idea, since I adore that design so much. I really think you’ll all love it!

This will be the first update of its kind since launch, but those of you that have played the demos will know these kinds of updates are a regular and really fundamental part of my design process. Iteration/change is how Balatro becomes a better game for everyone. I don’t think it’s perfect in current state and I want it to be fun for me and all of you. I’m sure some will be frustrated that they had to play and grind the game when it was in a worse state but it was and continues to be representative of what I’m capable of as a solo dev. I don’t think that should preclude me from improving the game for the future even if it takes time! I may be slow but watch me go 🐢

Just for fun here is a specific leak - 8 ball will have a totally new effect: 1 in 4 chance for a played 8 to create a Tarot card when scored

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9 months ago