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Lockpicking seems to be very limited for a game like AC
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Currently playing AC: Unity at the moment, game is decent, quite mixed when it comes to the parkour system because whilst on the one hand its different and stylish, it's quite limited in what I want it to do (wall jump for example) but that's another story for another time. I recently finished an assassination where it gives me multiple ways to enter and kill my target, and I love that this option is given because I feel this is more appropriate for a franchise like AC. The only thing I feel it could be better is if the lock picking system wasn't so limited, it just feels like I can only use it for chests and certain doors that are highlighted. I feel like if you were able to pick every lock possible, it would add more options to your playstyle. I do understand however that it should be limited to the average doors that are in the game and not the huge gates etc otherwise it would be pretty op. I just didn't feel like it made sense that I could learn 3 tiers of lock picking and are limited to just chests and highlighted doors. What do you guys think? Should this feature be considered for future games?

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Speaking of unity, anybody want to play? Having shit luck getting people for co-op missions

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5 months ago