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Finding the noiseless data in an artificially patterned noise source (video game)
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Ok so I am ok at math but have no idea how to do this, in a game (stormworks build and rescue) there is a radar component that outputs an artificially noisy value, I have recorded the data from this in terms of coordinates and time values, data recorded in around 1/6 second intervals, my goal is to be able to decern the real position of the vehicle (ie: data without noise) within a short amount of time, made some graphs not sure the accuracy but there is definitely a pattern to the noise.

heres a link to a google drive folder with pics, a visualization, and the direct csv data: https://drive.google.com/drive/folders/1Wba-BzFfCUaLRNENVG4_TfgUH5zmhrq4?usp=drive_link

oh and also I heard that the noise is anywhere inside the volume of the measured vehicle (questionable based on data but whatever) for reference the vehicle was 5m x 5m x 5m

any help would be great and I hope someone more experienced than me takes up the challenge.

Gif of visualized data, stretched but time accurate

graphed data

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4 months ago