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I posted about this on r/playark, but didn't get any help. Figured I'd try here.
I am setting up a way for bases with loot to respawn, and i want the loot inside to be able to be somewhat random. As such I need a loot box that can be consumed to give loot. My original intention was to use the genesis loot crates, and modify their drops. However it has come to my attention that these can no longer be stored in an external inventory.
To get around this, I have attempted to build a mod that will allow me to make a version that can be stored, and either give the genesis crate, or the loot inside. Doing this, I have run into a few issues. The first of these is that the item is not actually consumed upon use, even though the option is selected. Instead it becomes a 0 weight object, but still exists. The second issue is that it still cannot be transferred to another inventory.
I know consumables can give items, as many of the transferrable element mods give you a consumable scroll that gives element. However, I do not know of a way to tie a lootset to a consumable, except for if it already has this option available (like the genesis loot crates).
I am asking you for any help you can offer, or any ideas as to a mod I can use instead of making my own.
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- 4 years ago
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