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Detailed Marksman Guide Part 2 (Farming)
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Hey you, yes you.

Are you still feeding your top lane at 1:30 because you got ganked by the enemy jungler? Do you then proceed to blame/flame your jungler for starting blue instead of red? If so, you need to read the part 1 of this guide and note the importance of the 1:10 minion wave. Here you go:

https://www.reddit.com/r/arenaofvalor/comments/g1dupz/detailed_marksman_guide_part_1_startlaning_phase/

Now onto the second part of this guide, I'll specifically be talking about things you need to do/pay attention to in order to get more farmed. If you guys haven't noticed, the team with more gold generally wins team fights and thus the game. As the ATTACK DAMAGE CARRY, your job is to become farmed at all costs and carry your team in the late game.

The difference between a bad/average ADC player and a good ADC player is that average ADC players only become farmed when their team is winning and everything is going their way, but once the enemy has the upper hand they become behind in farm. Good ADC players however find a way to get themselves farmed no matter what the situation is, and finds a way to carry the game.

So how do you become farmed? Most of it is just map awareness, but here's what you have to pay attention to:

Rotate

A lot of ADC players just sit under their tower after clearing their wave and wait for the next one, sometimes maybe they go for the vision bird and that's it. If that's all you're doing, then you're wasting valuable time. During this idle time, you could be rotating to the mid lane to help your mid laner. Even if you don't get any kills, you potentially poke out the enemy mid laner and you get to soak the mid minion wave.

Now a lot of mid laners are going to start flaming me for soaking their lane and "taking" their gold. Let me tell you why "gold sharing" is actually advantageous to your team, and why you see a LOT of pro teams clear waves/jungle together as a team.

Gold is NOT divided equally among players when you share a minion. Lets say a minion gives 100 gold, when two players share the minion the gold isn't just equally divided by 2, giving each player 50 gold. When two players share the minion, they actually get something closer to 75 gold each meaning the total gold obtained is 150 from that single minion. When 3 players share the minion, they each get something similar to 67 gold each totaling 200 gold (the total gold you get from sharing doesn't exceed twice the amount of gold than if you cleared the minion solo, meaning if 4 people shared that minion the total gold gained is still 200 i.e 50 gold each).

Now it doesn't take a math genius to figure out that sharing gold is more beneficial to the TEAM. Sure, you get less gold individually than if you cleared the wave alone, but as a TEAM you're getting twice as much gold. If you've noticed, it's usually the TEAM with most gold that wins the game. Sure, the enemy jungler or what not may be ahead of everyone on my team in terms of gold, but if my TEAM is leading by 5k gold chance are we're going to win the next team fight. Keep in mind that AOV is a TEAM game (notice how I'm stressing this?).

Now with that said, clearing waves together is beneficial to the team, but you shouldn't do it EVERY wave especially earlier on because you want your mid laner to be decently farmed. How often you do it depends on the game, and that's where your judgement comes into play.

There are also only two circumstances you should ever clear your mid laner's wave alone. If the enemy minions are pushing into the tower and your mid laner is no where to be seen, or if your midlaner died and you need to help defender the tower. Another scenario where you could clear mid wave is if a team fight broke out on the other side of the map and you're on your way to help. You could quickly clear the mid wave to exert some pressure on the enemy mid tower before joining the fight, this ensures that your minions are pushed into the mid tower so you could push the tower down should you win the team fight, and that the enemy minions don't get pushed into your mid tower should you lose the team fight. Again, you have to use your judgement on this.

There are also times when you SHOULDN'T rotate - for example if your team is losing a team fight up top, there's no point to run all the way there because your team is likely dead by the time you get there. Might as well use this time to clear minion waves and push a tower. Again, you need to use your personal judgement for this.

Personally, I try to have as less down time as possible. If I'm not farming, I'm helping my team. If I'm not helping my team I'm farming.

Awareness

Map awareness, objective awareness, and situational awareness are extremely important for an ADC player. You have to keep aware of the end goal of the game at all times. Why do we team fight? We don't just fight for the sake of fighting and stroking our PPs with nice KDAs, we fight to take resources and objectives from the enemy in order to win the game (by destroying the core). So what should we do after we win a team fight? We try to take the enemy resources (the jungle in this case) or map objectives such as towers/Dragon/Slayer. This may seem like common sense, but I see too many team fights happening in the middle of nowhere that even if we win there are no objectives to take.

So what does all of this have to do with getting farmed? Well, lets say you win a skirmish you need to know whether you can stroll into the enemy's jungle and take their jungle camps. To do this, you need to keep track of the enemy's jungle camps are whether they're up during that time, and you need to be aware of the enemy heroes' location to make sure that you won't get camped. You need to know when you can safely cut the enemy minion waves so you have more time to rotate and help your teammates. If you're losing a team fight, or if you're getting ganked by 3 people try to clear the minion wave before you die so your tower doesn't get taken.

Now this next point is going to be slightly controversial, but as an ADC player you also need to be aware when you can take the red buff/jungle camps. It doesn't take a genius to figure out that the red buff is more beneficial to ADCs compared to other heroes (unless your jungler is also an ADC), but that doesn't mean you can just take your jungler's red buff whenever. There are however, certain situations when you should look to take the red buff:

- If your jungler has successfully took the enemy red buff, then don't hesitate take your own red buff. He should have zero complaints because two heroes on your team having the red buff is extremely beneficial in team fights

- If you know your jungle will get invaded

- If your jungler is consistently ignore the bottom side of the jungle, you might as well take it to not waste resources

- If your jungler is a melee hero, just ask. As long as you're doing reasonably well and not feeding, he'll usually let you take it.

- If your jungler is absolutely carrying the game and you're a 1/7 Valhein, get the fuck out of the jungle

I think that's all I have for now, part 3 may or may not exist depending on if anything else pops up in my head. There are a lot more things I wanted to cover such as how to maintain your advantage, how to end game, advanced minion control, etc but I realized that those are general macro applicable to everyone and not just marksman. Idk if you guys are interested in those because those are going to be huuuuge walls of text, let me know if you are and I'll see if I can make time.

Anyways, let me know if there are things you want to add or if there are things you don't agree with. Let me know if you have any questions regarding this topic or any specific heroes, I'll see if I can help.

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