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Xp rates should not be based off how much time you’ve spent playing. Getting 50 xp per kill but around 200 xp per minute of playtime is absolutely absurd. If I walk into a game and get 10 kills (10:0 k:d) I’d get probably about 2000xp from the time I’ve played and only 500xp for the kills I’ve earned.
XP rates should go something close as follows:
Time survived: (100-150/min, or keep @200/min)
Kills: 200xp per kill, or 50 for your first kill then increasing 1.25x every kill after that. 15th kill would grant around 1000 xp per kill, this could be capped, or let it keep going so 20th kill could grant over 3000xp per kill.
Damage done: same
Revive ally: same
Respawn ally: same
Killed champion/killed kill leader: same(500xp), or boost to 1000xp.
Playing with friends: same
ASSIST: 25 (ALSO CAN WE GET A TRACKER FOR THIS?)
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- 5 years ago
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