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Instead of adjusting Hitboxes...How bout tweaking character/class base stats.
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I can't say I'm too shocked by the news of all the different sized hitboxes based on the size of the character models. It stands to make sense that larger characters are easier to hit....and that being said, how do you adjust from here? You can't switch up hitboxes...that would lead to a whole new level if salt if your clearly shooting a Gibraltar that has a Wraith sized hitbox. So what do you do?

Respawn needs to suit up and dive deep into the class system they have going. Adjust characters base stats based off their Classification (Offensive / Defensive / Support / Tracker? whatever Bloodhound is) instead of tweaking hitboxes.

Offensive: Your DPS characters favor a run and gun play style. They can Ambush - Chase down - or Evade in the right hands. Usually when you see a DPS character you get a lil nervous knowing they can dish out some damage real quick if your not careful. They also tend to be Soft and Squishy.... Possible changes to the class:

  • Lower base health. 70-90
  • Boost in gun damage.
  • Base speed increase.
  • Healing normal.

Defensive: Lets call it what it is...Tanks. Supposed to be the guys that control the battle. Large and in-charge they pretty much hold up signs that say "Shoot Me." and that's fine...cause they can take it.

  • Boost to base health. 150-200
  • Buff to healing and shields. (IE: Syringes do 2x)
  • Reduced flinching when getting shot.
  • Reduced explosive damage.

Support: Support is there to keep your team going. Really, neutral players that only get into a fight if they have to. Typically this class is responsible for answering the call "I need HEALING!"

  • Neutral health - 100-130
  • Speed boosts/damage resistance when teammates are down or low health.
  • Could heal teammates health/shields with items from their own inventory.
  • Character boosts when in the vicinity of the Support player. (Speed boost - Reload speed - Weapon swap - etc).

Tech/Tracker: Not sure what to classify this as since it's pretty unique to this game...sooo.

  • Can ping more than one target at a time.
  • Some kinda Temp. buff if they ping enemies (temp camo - speed - brief weapon damage)
  • Can track "rare loot" Purple and up stuff. (maybe see colors on the chests similar to death boxes)
  • Neutral health - 100-130

General class/character tweaks:

  • Specific character weapons. Each character specializes with one weapon... (damage boost - reload speed)
  • Class weapon sets. Each class favors certain weapons ... IE: Defense - LMG's. (accuracy boost - reload speed)
  • Pathfinder doesn't take med kits.... Ok this one is personal but it's funny that he injects to heal. He should take all shield canisters.
  • Character counters: Each character gets bonus damage vs. another character (example: Gibraltar's is wraith. He does bonus damage to all wraiths). Maybe you can pick before games...pick your character then pick your mark.

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This is totally an opinion piece and none if it is complaining...and I understand that tweaking a BR game can really cause big swings in the gameplay. Look at fortnite and the back'n'forth with the Double pump. But something needs to be done to bring Gibraltar (and friends) up from the bottom...and I don't think resizing hit boxes is the "complete" answer. Take Overwatch for example. Characters range from Lucio to Roadhog and everything in between. Each character is viable in (nearly) all situations...yet they are all incredibly different.

I genuinely like the game and really look forward to what Respawn has in store. Keep up the good work guys!

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5 years ago