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Please concentrate discussion on the patch notes and the battle pass trailer to this megathread
Ignite Battle pass trailer
https://www.youtube.com/watch?v=cYoxngWwoDw
Patch Notes
https://www.ea.com/en-gb/games/apex-legends/news/ignite-patch-notes
Apex Legendsâ˘: Ignite Patch Notes
Charge up for Igniteâs launch with details onâŚ
NEW LEGEND: CONDUIT
Rowenna grew up amidst a war, but in a move that turned the tide, one Monarch Titan sacrificed itself to end the fighting. In the years after, her home planet of Nexus established ties across the Outlands, introducing Rowenna to the Apex Games. The Games represented everything she aspired toâheroism, hard work, sacrificeâand she became a dedicated fan.
When her elder sister Diwa suffered a terrible injury at work, Rowenna resolved to support her family no matter what. She stole the battery from the Monarch, still rusting on the hill, and had a combat rig built with its battery at the core. She used it to qualify for the Apex Games, and even though the battery exposes her to poisonous radiation, she refuses to give up. No one else was going to get hurt to support her family. Rowennaâs choosing to have hope for her dreams or die trying. Now, itâs Conduitâs chance for a day in the sun.
Check out more on our newest and brightest Legend, Conduit, in our highlights blog and read on for details on her abilities.
PASSIVE: SAVIORâS SPEED
Gain a burst of speed when running toward a teammate out of Tactical range.
TACTICAL: RADIANT TRANSFER
Blast your ally with energy, regenerating temporary shields for them when in danger.
ULTIMATE: ENERGY BARRICADE
Deploy an array of shield jamming devices which damage and slow enemies.
IGNITE MAP ROTATION
The following maps will be available for public matchmaking in the Battle Royale mode:
Broken Moon
Olympus
Storm Point
STORM POINT MAP UPDATE
Read the full breakdown of the Storm Point updates in our Ignite Highlights blog here.
ANTI-CHEAT UPDATES
NEW IN-MATCH NOTIFICATIONS
A new feature that launched during Resurrection is live: in-game notifications for banned players. This notification will appear in the kill feed when a player in your current match has been removed. This alert will only be triggered by our anti-cheat systems and will not display when someone quits a match, loses connection or is kicked for AFK. This is the first of many steps the team is taking to improve visibility and player feedback when users are actioned.
RANKED
NEW Feature: Promotional Trials
In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial:
Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus
Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the playerâs performance
Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries
Promotional Trials are skipped during Provisional matches
Trial Tier | Main Condition | Alternative Condition |
---|---|---|
Rookie â Bronze | Win a game | During the Trial: 3x Top 10 placement, Get 3 Kills/Assists |
Bronze â Silver | Win a game | During the Trial: 3x Top 5 placement, Get 6 Kills/Assists |
Silver â Gold | Win a game | In 3 different matches complete both: Place Top 10, Get 3 Kills/Assists |
Gold â Platinum | Win a game | In 3 different matches complete both: Place Top 5, Get 6 Kills/Assists |
Platinum â Diamond | Win a game | N/A |
Diamond â Master | Win a game | N/A |
Ranked Tuning
If you missed our recent reddit Dev Team Update, weâve made some tuning adjustments for Igniteâs Ranked:
Increasing the amount of Rating Bonus given to help playersâ ranking catch up to their skill bracket
Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling
Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5 tier drop at the end of their 10 provisional games
Ranking difference restrictions for 3 stack premades has been REMOVED. Players will now be able to play with friends no matter where they are on their climbsâwith the caveat that your squad will face more difficult battles if thereâs a bigger discrepancy between your skill.
PATCH NOTES
Cross Progression will be rolling out in phases across existing platformsâread more in our detailed blog here
Holosprays can now be deployed while skydiving
Rolling out the new Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and Sâmore background info on RHI can be found via our Reddit post here.
BALANCE UPDATES
Crafting Rotation
RE-45 and 30-30 Repeater leave the crafter and are back on the floor
R-301 and Volt enter the crafter
Boosted Loader removed from crafting rotation
Digital Threat optic removed from crafting rotation
Hammerpoint Rounds added to crafting rotation
Care Package Weapon Rotation
L-Star EMG returns to the floor
- Removed Disruptor Rounds
- Projectile size reduced
- Improved recoil pattern
- Reduced randomness in the early part of the recoil pattern
- Damage increased to 17 (was 16)
- Barrel attachment improved to match other weapons
Wingman enters the care package
- New hop-up - Skullpiercer Elite: ignores helmet headshot damage reduction
- Boosted Loader hop-up attached
- Base damage increased to 50 (was 45)
- Projectile size increased
- 110 ammo
Care Packages
- Care Packages will now always have 1 weapon at all stages of the game
Gold Weapons Rotation
- Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
Hop-Ups
Boosted Loader: removed from floor loot
Turbocharger: Removed 1 damage reduction when equipped
WEAPONS
30-30 Repeater
- Increased hipfire spread
Bocek Bow
Faster initial draw speed
Select Fire button now toggles Shatter Caps
Tightened Shatter Caps blast pattern
Charge Rifle
Improved bullet drop ballistics
Increased projectile size
Hemlok
- Damage reduced to 21 (was 22)
Longbow DMR
- Increased projectile size
Sentinel
- Increased Amped Shot projectile size
LEGENDS
Bangalore
Double Time: reduced duration to 2s (was 3s)
Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
Rolling Thunder: stun duration reduced to 6s (was 8s)
Catalyst
Piercing Spikes
- Core no longer blocks projectiles, allowing bullets to pass through
- Max in-world count reduced to 2 (was 3)
- Throw range decreased by about 50%
Dark Veil
- Cooldown now starts after the wall comes down
- Reduced lifetime to 25s (was 30s)
Passive Updates
Pathfinderâs Insider Knowledge: can now scan Care Packages after allies have already scanned them
Wraithâs Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
Ultimate Updates
Newcastleâs Castle Wall
- Reduced recovery time on landing
- Increased max leap height
Revenantâs Forged Shadows: reduced time extension window for assists to 3s (was 30s)
Vantageâs Sniperâs Mark: bullet count increased to 6 (was 5)
MAPS
Olympus
Addressed a number of bugs and rat spots
Addressed known exploits to get underneath the map
Kings Canyon
Addressed multiple rat spots
Fixed geo holes in world between Relic and Caustic Treatment
Storm Point
Added two Mixtape maps based on new POIs (ZEUS Station and Wattsonâs Pylon)
Addressed a number of bugs and rat spots
WORLD SYSTEMS
Players now respawn with the shields and weapons that they had when they were eliminated
- Body shield and helmet level are preserved
- Knockdown shield is reset to white
- Backpacks are removed
- Inventory will contain some ammo for their weapons, two syringes, and two shield cells
- Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
MODES
Mixtape Map Rotation
Control
- Caustic Treatment and Siphon are out
- Barometer and Production Yard are in
Gun Run
- Skulltown and Fragment are out
- The Core is in
- New map: Wattson Treatment
TDM
- Fragment and Habitat are out
- Phase Runner is in
- New Map: Zeus Station
BUG FIXES
Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
Death Boxes can no longer fall into unreachable areas - or lava
Heat Shields can no longer stick to Tridents
Heat Shields no longer provide protection above them on higher ground
Holster weapon UI no longer appears when healing outside the ring
Knockdown Shield FX no longer remains on while spectating
Longbowâs Dawnâs Awakening skin no longer has visible barrel with scopes
Nemesisâ Demonâs Whisper skin no longer obstructs player view
Provisional badge icon restored on Ranked match summary screen
Rarity display now updates after equipping from store or pack opening
Resolved occasional â[UI] Array index 100000000 is out of range (array size 45)â error when launching the game
Revenant now faces direction he is shooting in third person view
Skydiving into an exiting respawn dropship will no longer propel the player along with it
Squad sorting now consistent between HUD and Inventory
Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
AUDIO
- Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
GRAPHICS
Fixed squadsâ animated poses sometimes ghost slightly on each other
PC
- Fixed Intel ARC graphics cards defaulting to suboptimal video settings
- Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
PC DX12: fixed occasional bad triangle rendering on AMD cards
LEGENDS
Loba: Tactical is no longer canceled when thrown on a tower near Containment
Mirage: resolved not breaking cloak sometimes when switching weapons
Revenant
- Assassinâs instinct
- Digital threats now highlight enemies after being highlighted by Assassinâs Instinct
- Fixed cases where enemies were not being highlighted correctly
- Highlight no longer interferes with other legend highlights
- Highlight now applies to Mirage decoys
- Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen
QUALITY OF LIFE
Added Offscreen Portraits setting
Caustic: restored âShield Crackedâ VO in German
Firing Range: blue Nessie stays hidden for now⌠but a new challenger has appeared
Implemented additional security measures
Improved PC controller support
- Controller input will no longer be processed when a different window has focus
- Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
Pings
- Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
- Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
Rampart: players can now pick up their amped walls while in placement mode
Revenant
- Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
- Improve vibration support when charging Shadow Pounce
Localized Audio
Localized audio is being moved out of the base game package on Playstation. Users who play Apex Legends in languages other than English will need to download the free Additional Content pack that contains the audio for their preferred language. In-game text is not impacted by this change.
Subreddit
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Doesnât change the fact that I still have to empty a whole clip to get rid of it