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Generic Inquisitors character pack
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Made by Blues on the cipher studio forum, was one of my requests but since cipher studio forum is no more...might as well post them here, they don't have any creation points used...so they are pretty easy to customize for your games: (lawgiver = Lawbringer in Prometheum exxet, so you can customize them too, giving them one or two powers from the usual lawbringers list.)

Inquisitorial Exterminator Category: Weapon Master Level: 4 AGI 7 CON 8 DEX 11 STR 8 INT 6 PER 7 POW 6 WIL 8 PhR: 55 VR: 55 DR: 55 MR: 50 PsR: 55 Presence: 45 Initiative: 85/45 LP: 190 AT: Armored Raincoat 5 Weapon: Lawgiver (Bastard Sword 10) AS: 150 BS: 150 Damage: 110 Lawgiver Natural Abilities: Use of Bastard Sword (Initial Weapon), Chain Attack Module (x2), Area Module, Blind Combat Module, Subjection Module Ki Abilities: Use of Ki Secondary Abilities: Athleticism 40, Ride 40, Swim 10, Climb 10, Jump 40, Notice 75, Search 45, Style 20, Intimidate 60, Occult 45, Composure 80, Feats of Strength 80, Withstand Pain 80

Inquisitorial Exterminators are the most common type of Inquisitors for most, as they travel from place to place, following rumors of supernatural activities and acting on the orders of senior Inquisitors. While some of them display some control of Ki, most of them have simply their Lawgivers and their swordsmanship skills. This, however, is more than enough in most situations.

Inquisitorial Exterminators have a very straightforward fighting style, performing as many attacks as possible to overwhelm their opponents. While usually wearing the same armored raincoat as most Inquisitors, they sometimes switch this for a more protecting outfit.

Inquisitorial Fighter Category: Warrior Level: 4 AGI 7 CON 8 DEX 11 STR 8 INT 6 PER 6 POW 8 WIL 8 PhR: 55 VR: 55 DR: 55 MR: 55 PsR: 55 Presence: 45 Initiative: 85/45 LP: 170 AT: Armored Raincoat 5 Weapon: Lawgiver (Bastard Sword 10) AS: 150 BS: 150 Damage: 120 Lawgiver Natural Abilities: Use of Bastard Sword (Initial Weapon) Ki Points: 65 Ki Accumulations: Agi 1, Con 1, Dex 2, Str 1, Pow 1, Wil 1 Ki Abilities: Use of Ki, Ki Control, Presence Extrusion, Aura Extension Ki Techniques: Libera Me, Sanctus Secondary Abilities: Athleticism 40, Ride 20, Swim 20, Climb 10, Jump 20, Notice 80, Search 40, Style 20, Intimidate 40, Occult 40, Composure 85, Feats of Strength 70, Withstand Pain 85

Inquisitorial Fighters are those Inquisitors that did not only show great combat skill, but also some degree of control of Ki abilities. While not enough to be regarded as High Inquisitors, they display some of the same abilities, if in a more limited fashion.

Inquisitorial Fighters usually wear their armored raincoats, although some wear slightly heavier armor, usually leather armor. While they will only use their techniques sparingly, they will try to use Sanctus ASAP if fighting multiple opponents.

Inquisitorial Executioner Category: Shadow Level: 4 AGI 11 CON 6 DEX 11 STR 7 INT 6 PER 8 POW 6 WIL 7 PhR: 50 VR: 50 DR: 50 MR: 50 PsR: 50 Presence: 45 Initiative: 120/110/120 LP: 105 AT: Armored Raincoat 5 Weapon: Lawgiver (Longsword 10)/Stylet AS: 150 DS: 150 Damage: 75 Lawgiver, 40 Stylet Natural Abilities: Use of Longsword (Initial Weapon), Use of Stylet (Different Weapon) Ki Points: 55 Ki Accumulations: Agi 2, Con 2, Dex 2, Str 1, Pow 1, Wil 1 Ki Abilities: Use of Ki, Ki Control, Presence Extrusion, Aura Extension, Use of Necessary Energy, Ki Occultation Ki Techniques: Oculus, Sensus Secondary Abilities: Acrobatics 80, Athleticism 30, Swim 30, Climb 30, Jump 10, Notice 100, Search 100, Track 40, Style 20, Intimidate 20, Streetwise 40, Occult 45, Composure 45, Withstand Pain 15, Hide 105, Stealth 130, Ki Occultation 140

Inquisitorial Executioners are the agents of the Inquisition tasked with eliminating specific targets. Executioners rarely wander the world, as they are usually on missions from the Council of Cardinals. Some of them only have to account for their actions to the Supreme High Inquisitor and the Thirteenth Cardinal. Their objectives are rarely supernatural creatures. Instead they are used to eliminate important people suspected of witchcraft and to kill political opposers of the Church.

Inquisitorial Executioners don't fight in the open. Instead they stalk their preys and try to catch them offguard, ending their lives before there's even a fight.

Inquisitorial Swordsman Category: Acrobatic Warrior Level: 4 AGI 11 CON 8 DEX 11 STR 7 INT 6 PER 6 POW 6 WIL 7 PhR: 55 VR: 55 DR: 55 MR: 50 PsR: 50 Presence: 45 Initiative: 120/80 LP: 150 AT: Armored Raincoat 5 Weapon: Lawgiver (Bastard Sword 10) AS: 150 DS: 155 Damage: 100 Lawgiver Natural Abilities: Use of Bastard Sword (Initial Weapon), Duelist Module Ki Points: 52 Ki Accumulations: Agi 2, Con 1, Dex 2, Str 1, Pow 1, Wil 1 Ki Abilities: Use of Ki, Ki Control, Presence Extrusion, Aura Extension, Inhumanity Ki Techniques: 1 Ki Technique (30 CM, I recommend Ryukanzan) Secondary Abilities: Acrobatics 180, Athleticism 100, Swim 40, Climb 40, Jump 65, Notice 40, Search 40, Style 50, Intimidate 20, Occult 40, Composure 40, Withstand Pain 40, Hide 40, Stealth 40, Sleight of Hand 70

Inquisitorial Swordsmen are the Inquisitors who master an acrobatic style. Some of them end up using lighter Lawgivers than average, while others support their Lawgiver with other weapons, fighting with a Lawgiver in one hand and a different weapon on the other.

Known for their majestic style and agility, Inquisitorial Swordsmen are masters of one versus one combat, dancing around their enemies and hitting them from all angles.

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