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NASA spaceApps entry The Oregon Trajectory using angular
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7yl4r is in Oregon
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I'm learning angular and have decided to use it in development of a game for the NASA SpaceApps challenge hackathon. Most game devs I've spoken with are shying away from this project b/c we're not using unity or similar, but I think this is a good opportunity to try something different.

The game is a parody of The Oregon Trail which lets the player undertake the treacherous journey from Earth through the solar system. More info on the github repo.

I'm trying to break the game up as much as possible to help more developers join in, but am still trying to figure out the best way to do so. Right now I'm treating "scenes" in the game as directive & controller pairs which I've named "game modules". The idea being that any one developer can focus on their html template and controller files without worrying about all the other scenes in the game. Does this make sense or am I over-complicating things? How do you organize your multi-developer projects?

And lastly... is anyone interested in joining in as a fun weekend project? =)

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9 years ago