Updated specific locations to be searchable, take a look at Las Vegas as an example.

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

27
Like many zerg that came before me, and rose after me, I have trouble with Drops.. I'm sure you do as well so..
Post Body

I'm making a drop training map. You get dropped on Coda LE, during a macro game. The drop areas will be randomized, with randomized amounts of medivacs/marines, while you also get poked/attacked at the front of your base. You'll also have to deal with standard stuff like reapers, hellions and the occasional hellbat timing against an Elite Cheater III AI, or whatever it's called.

The timing of when the drops start will be random as well, based on different build orders ( ~10 min standard medivac drops vs. extremely fast 6;30 widow mine drops for example etc). So basically I'm asking if you guys have any ideas or suggestions I should implement to help make this map actually useful, and help you improve against drops in a practical way.

Cheers

Author
Account Strength
90%
Account Age
10 years
Verified Email
Yes
Verified Flair
No
Total Karma
2,729
Link Karma
1,161
Comment Karma
1,568
Profile updated: 2 days ago
Posts updated: 6 months ago
roro

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
9 years ago