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I'm making a drop training map. You get dropped on Coda LE, during a macro game. The drop areas will be randomized, with randomized amounts of medivacs/marines, while you also get poked/attacked at the front of your base. You'll also have to deal with standard stuff like reapers, hellions and the occasional hellbat timing against an Elite Cheater III AI, or whatever it's called.
The timing of when the drops start will be random as well, based on different build orders ( ~10 min standard medivac drops vs. extremely fast 6;30 widow mine drops for example etc). So basically I'm asking if you guys have any ideas or suggestions I should implement to help make this map actually useful, and help you improve against drops in a practical way.
Cheers
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- 9 years ago
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