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Time/Move Limit in Adventure Games
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Hello folks I'm the same guy who asked about Talk vs Text about a month ago and I'm back with another important question.
How do you guys feel about time/move limits in your adventure games? When I say move limits I'm thinking a bit along the lines of "If you do x amount of moves the game is over." Sort of like King's Quest 3 but less constricting.
All input is appreciated!
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