Things got a little backed up - we're processing the data and things should be back to normal within the hour.

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

1
Syanaros
Post Body

I've started work on syanaros project again with a new world and everything. Below are the things I've already decided how it's going to work. But nothing below is final and is subject to change.




Classes


these are classes and how each of them works each class are progressive and can stack. all based on of the magicspells' variable system

Ranger

  • overview All spells deal with a bow or dagger. they have a passive of speed which is triggered only by its armor

  • Armor The armor is light and gives the passive. It is simple armor and dues not protect much, but dues help let the archer move quickly.

  • weapons The ranger class has two weapons, including a dagger that is thrown and has an assassinate spell . and a bow that can cast spells including summoning arrows and special arrows that causes area effects.

Bearserker

  • overview The Bearserker has a passive of strength. Its armor is strong but they end up being slow.

  • armor A heavy powerful armor that protects the player greatly, But slows them down greatly.

  • weapons The bearserker has a primary weapon of an ax or a sword. can tire the player more than most. the axe more than the sword. They also can have a ranged weapon of throwing axes or daggers.

Wizard/Mage

  • overview They have simple armor that provides almost no protection. But it gives the player greater regen of mana. They mostly use spells, staves, canes and the such.

  • armor The armor provides almost no protection. but gives multiple spell buffs including a random every so often.

  • weapon The wizards usually don't carry weapons. they sometimes might carry a wand or staff that provides a faster cast-time or cooldown.



Races


There are three "Races" each has an advantage and a disadvantage. You can link up to two of the three classes so can be a mix of your father being one and your mother being a different or the same one. Each "Race" is not an actual different type of spices but they are all the same. But with different cultural backgrounds and behavior. Kind of like humans, with American and British etc. The names below are not actually the names but are placeholders until I figure them out

Dwarf - overview dwarves flourish in the dark. They are an aggressive people that have strong tendencies to pride. They love their alcohol and have learned some art in the arcane arts.

  • *advantages * the dwarven people tend to be in-the-moment kind of people. So along with that, when they kill they gain strength of an unbelievable measure (proc) being able to strike down anything that is rather the same or slightly less powerful than the thing they killed just before.

  • disadvantages a dwarf is very prideful and when that pride is taken or destroyed, they must seek revenge

gnome

  • overview not much is known about the gnomes, except they prefer to be apart from others. They tend to live in colder areas and have learned much about the arcane arts. They tend to me quite small people and love longer than most.

  • advantages the gnomes are greater at magic. They tend to have more mana than other races and have an ability to store and call power from objects.

  • disadvantages gnomes are small people and tend to be looked down upon by the other races. They have a natural curiosity that they have to feed*

Elves

  • Overview Elves are the proudest of the three. They know the arcane arts quite well and tend to be taller than the others. They tend to have long ears and an almost hippy outlook on life.

  • advantages Elves, with being one with nature has a natural life about them. Being able to communicate with nature and animals is said to an ability some elves have. They tend to be better at a bow than the other races.

  • disadvantages Elves think they are better than the other two races tend to tell people so. They are often drunk and can't seem to stop a random leap or spell escaping their fingers



Villages/map itself


The map is quite large with three main sections with multiple sub places. Each place has their own properties and different kinds of objects in each section

The Continents

The Great Plains

  • Overview The great plains are the large green area and are the most visited places in the world. Villages can be found throughout with many villagers that like to talk and trade. They are very needy people that can give out quests if asked.

  • types of objects The types of objects found here are your standard sword bow, axe etc. NONENCHANTED! You also find your primary tools here.

  • types of quests The types of quest provided here are basic go and achieve type quests. this is also where the main storyline will take place.

The Ice Plaines

  • Overview The Ice Plaines are where most gnomes live. The land is dangerous with natural optical. The land his heavily laden with magic and ruined cities. Villages are few and far between with the largest being that of the port on the continent. A player might find a random home or building with a gnome family.

  • types of objects Usually magically enchanted or objects dealing with magic like wands can be found here.

  • types of quests The quests here will either be-go and fetch or storyline quests.

Hellem

  • Overview Hellem is a hellish place that dues do not contain a people that are friendly to outsiders. They are the condemned and thieves.

  • types of objects The types of objects here are ones that are used. They tend to do powerful things for a short time and cost a lot in the long term.

  • type of quests the type of quests that are given are ones that tend to make the player look bad, assassinations, thieving and the like.

Sub-Areas

There are much more sub-areas so each will be listed below.

  • Dwarven Mountian This is the mountain in the middle of the lake. the mountain itself is hollow with great dwarven halls underneath. The dwarves themselves are heavily rich and give out treasure seeking quests. they also may give out ale drinking competitions. the objects in this area are easily found and tend to be tools and weapons.

  • Swamp The swamp tends to only have a few odd people. but they don't give quests. they will attack if provoked. and not much can be found. Mobs are abundent and many potion type and go fetch quests are resolved here.

Author
Account Strength
80%
Account Age
10 years
Verified Email
Yes
Verified Flair
No
Total Karma
328
Link Karma
136
Comment Karma
192
Profile updated: 6 hours ago
Posts updated: 5 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
7 years ago