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1.1.4 Work In Progress Changelog
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This is a work in progress. Things are subject to changes, and many may be broken! These are prime times to report any bugs you find, as I'll be quicker to fix them and push new experimental builds!


New in Early Access build #5 for 1.1.4:

Changes:

  • Fixed not being able to open the Ultra menu in the Custom Asset Editor

All changes for 1.1.4:

Features:

Custom Throne:

  • Up-to-date logo when launching the game

  • New "override" folder

    • Contains "sprites" and "sounds" folders
    • Lets you override default assets from the game, as long as their names match and have the correct (.PNG and .WAV) extensions
    • Use "/dump sprites" and "/dump sounds" to generate .TXT files in the game's directory that list all existing files
    • You can also use "/dumpsprites" to generate .PNG strips of all the sprites into a "sprites" folder in the game's directory
  • New "sprites" folder

    • Accepts .PNG files

      • 1 frame by default, override by having "_strip" in the file name followed by a number (Example: _strip4)
      • 0/0 X/Y coordinates by default, override by having "_x" and/or "_y" in the file name followed by a number (Example: _x6_y8)
    • get_sprite(id) function

      • Takes a sprite ID starting from 1, ordered alphabetically from the folder
  • play_music(fname) function

    • Accepts .OGG files between the brackets
    • Path is relative to the game's folder (Example: play_music("area1.ogg"))
  • astar(speed,goalx,goaly) function

    • Moves something along a path towards a goal using an A* algorythm (thanks for the help, /u/YellowAfterlife!)
    • Uses motion_add, so remember to cap the speed!

Level Editor:

  • Most of it was rewritten from scratch (SO IT MIGHT BE EXTREMELY BROKEN! ALSO NOT COMPATIBLE WITH PREVIOUS VERSIONS!!)

  • Wiring system so much better (I/O wires instead of position-based, infinite wires, etc.)

Custom Asset Editor:

* But nobody came.

Changes:

  • Better handling for lack of mutation slots

  • Scrolling character selection if the number of characters exceeds the screen's width

  • Fixed characters hard-locked through the config file creating gaps between the other character selection icons

  • Fixed not being able to open the Ultra menu in the Custom Asset Editor

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8 years ago