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Name : Bomamor a.k.a. It takes two to make a bomb go right.
Scurrg H-6 Bomber: Captain Nym (60) Engine Upgrade (4) Push the Limit (3) Twin Laser Turret (6) Extra Munitions (2) Ion Pulse Missiles (3) •Cad Bane (2) Cluster Mines (4) Seismic Charges (2) Conner Net (4)
Starviper: •Guri (40) Autothrusters (2) Starviper Mk.II (-3) •Virago (1) Veteran Instincts (1) Plasma Torpedoes (3) Sensor Jammer (4) Glitterstim (2)
Total: 100/100
So I was looking at the movement dials of these two ships and saw how the starviper's movement isn't so far off from scurrg. If anything SV allows it to maneuver around the Scurrg and hurt anything that tries to get close and Scurrg's doesn't seem to out pace the SV either. The reason I don't use bomblet generator is because I want to use Nyms ability to the max and make walls all over the place
So I made this with both ships protecting each other with their offenses. The Nym will make Guri tank by giving her another evade on top of the defense provided by SJ and Guri prevents attacks from close by orbiting the Scurrg.
The ion missile on scurrg is to punish anyone who tries to stay at 2 and Guri will get up to the side of them deal damage and then yoyo back next round. The plasma torpedo is to punish people who make it past the bombs behind Nym.
All suggestions on replacements and things to watch out for welcomed.
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