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I would like a button that I could click on to get a list of all my starred creatures and each creature would have a pin I could click on to find them. Even better, list their stats next to them. Another list that would be cool is if we could see the top 10 of certain traits/stats and a pin to locate them. Whoâs the oldest? Who has the most kids? Etc.
I would like the ability to click on a structure and see info about it: what type of structure, what level, what village does it belong to, how long so was it built, and possibly who lives there.
I want elves to build statues too. Maybe a wooden carving?
Fish to place and/or spawn in the water. They can be fished for food.
Each button (tornado, elves, rat king, etc) would have an info option pop up (along with the size option and the X) that gives extra details about what it does, how to use it, how to stop/remove it, etc.
An undo button. I HATE it when I forget to change the size option to a smaller one and I accidentally drop a massive forest section instead of one tiny box, destroying half a town. Iâd like to be able to undo just one last action.
A âhide all ____â option where we can hide all of a certain thing (buildings, trees, etc) so we can see behind them.
Iâd like a notification bar or small pop up so that I know when two villages go to war, especially when Iâm zoomed in on one spot and donât know whatâs going on elsewhere on the map. Also, since the plague can start randomly from rats, it would be good to know if that starts happening. Even a red dot on the log book to notify of a change would be nice.
Allow homeless humans, elves, etc to relocate to a new (established) village, or go back to the one they came from. Or make it an option in the world laws.
Allow the island shapes to be made of different land types and have different size options. I think it would be fun to have a yin yang forest.
I would like to be able to toggle between âclick-and-drag to drop stuffâ and âclick to hover, unclick to dropâ for more precise drops. On mobile at least, I canât be sure exactly where Iâm dropping stuff. I tried making a checkerboard pattern of forest and fertile land, but I couldnât place the squares precisely enough.
A world law preventing villages from acquiring stone, ore, and gold without it specifically being placed in the world. Maybe I want a low tier world!
More info about food for the villages. We can see how many crops there are, but what does that mean? Have they planted enough? A bar or something with a percent or ratio of food owned to food needed would be nice. Iâd like to know if I need to plant bushes. I know the people have hunger bars, but it varies so widely within a village, it doesnât help me.
What do you think of my ideas?
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