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14
Personal suggestion changes on the Bosses/MOBS of Wizard City and Krokotopia
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Before

After

The fairy queen, alongside its Dark Fairy counterpart have the odd quirk of although being corrupted by Malistaire, are still Life type and don't cast Dark Sprite. I suggest that they get the ability to do so in place of casting Scarab, Fire Cat, and Blood Bat. I don't really see what those spells have to do with them besides showing a new player all of the basic school type spells.

New AI Rule: When battling a Life Wizard spam Dark Sprite. When battling a Death Wizard avoid Dark Sprite. When less than 135 health, try to use Sprite.

Replace "Sturdy Coat" with "Fairy Cloak"

Replace "Rogue's Footwear" with "Fairy Shoes"

Before

After

For being supposedly such a big menace as the dialogue has us believe, he's actually not at all difficult to beat. Although that's by design, I believe that he should pack more of a punch and reflect his exalted version better.

New AI Rule: When battling a Death or Fire wizard, use mainly Ice spells.

When battling Ice Wizards avoid Ice Spells.

Before

After

Again, through dialog you'd assume she'd be a bigger threat, but no, she's actually pretty easy to take down. Since she's a side quest, I think it'd be better if she were buffed up a little by having some more health and removing the nerf on her. Since she has no 0 pip spells, giving her the newer spell "Red Ghost" if she fizzled or passed for three rounds should be fine. I also wanted to throw in the spell Sprite for her just because she is life type even though everything else about her is the stereotype of a ghost turning the room cold.

New AI Rule: Attempt to use more affective spells on certain schools. Use Sprite and Ghoul when less than 200 health.

Before

After

Along with Banshee, Foulgaze should get to use Redghost, too. It's perfect for him. Replaced Frost Beatle with Blood Bat because bats flying around a creepy tower comes to mind more than beetles. Added in another natural attack because he's death type. To compensate for the added spells, added in Deathblade and Dream Shield and 50 more health so he can get a chance to build up pips.

New AI Rule: Avoid using non-death spells on Life Wizards.

Before

After

Instead of scarabs and scorpions, he should cast bladestorm or a balance Natural Attack since he's Balance type and already has an ice natural attack. Replaced Blood Bat with Gobbler. Replaced Ice Elf with Gobble. Gave him tower shield because I think he should be a relatively tanky boss. I like to image that the flies symbolize his bad breath, and the snakes symbolize gummy worm.

New AI Rule: Cast tower shield on the first round. Use Gobble when at least 300 hit points are missing.

Before

After

I gave Pike Spirit Crusher almost the exact same spells as the Veteran Sellswords just with Mythblade included. Why didn't KI do that? I don't know, but I think it makes more sense this way. Sure, his spells are very Wizard-City, but it's alright because the Cyclopes are foreign to Krokotopipa.

New AI Rule: Use Storm Shield and Myth spells more frequently if battling a Storm Wizard. Use Ghoul more frequently when low on health.

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Much of Biti Nirini's arsenal contained some spells that I thought were too Wizard-City of him (and for many other MOBS in Krokotopia), so I replaced them with spells more unique to Krok.

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Gave Krokenkahmen the Spellemant Scarab reward just for fun, again made sure his spells feel more appropriate for Krokotopia.

New AI Rule: Krokenkahmen blades and traps before using any fire spell. Only uses natural talent when over 3 pips when facing 1 wizard, otherwise he will prefer to use Meteor Strike.

Before

After

Main change for the Soul Keeper is replacing the Evil Snowman with a custom Ice Mander spell which should also be for most Ice krok MOBs in Krokotopia, and should also be a 3 pip natural attack of all Ensorcelled Slaves.

New AI Rule: He'll only use Blizzard when facing more than 1 wizard.

Before

After

Replaced Squall Wyvern and Kraken with her Natural Attack from her Exalted version and replaced Sunbird with the Mander spell. Kept the snakes but added in the Storm Beatle.

New AI Rule: Will only cast Natural Attack when above 3 pips. She'll never use the Mander on a Myth Wizard.

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Someone get this dude a job at KI!

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Posted
5 months ago