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How do you rule curing poison? I know that a DC is required but it bugs me how a DC can fix poison inside of someones body, the same can be said with bleeding damage and a First Aid check. I have it so that clotting powder is required to heal bleeding so that a DC is not the end all solution to stop bleeding.
Speaking of DC for poison and bleed, does anyone have special rules or DC checks that are required to stop types of poison such as a wyvern poison from an endrega?
I also know that magical healing speeds up the natural healing of someone so it can be ruled as the body fighting off the poision or bleed from a injury, the exception being severed limbs.
Of late I rule poision from monsters as being the Base Attack the DC made when the attack was done and landed.
Example a wyvern bite is Melee and its reflex is 10. Together its 18 plus 1d10.
A roll is made and the dice lands on a 5. The poision save dc is then 23 totaling a endurance check of dc23 required to stop the poision.
Any thoughts or suggestions will be greatly helped.
I have not play tested this yet but wanna know if anyone has experienced with something similar.
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