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Fixing Revenants for my RevEd game
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The Revenant Condition

Nurture: The morality chosen by a revenant at character creation is assumed to be the morality the character was raised with and so its virtues get the free dots at character creation just like the virtues other humans gain from the moralities reinforced by their family.

Nature: To make revenant backgrounds less daunting, their Background sections less inclined to include an Age trait, and put an immediate kibosh on the 'she's not 10 she's 40' crowd allow me to introduce you to the new rules for revenant aging.  

Childhood, conception to 15: normal aging, no vampiric powers.

Youth, 16-60: half aging, gain and increase disciplines per ghoul costs. Max bp 10, 1pt per round. Final apparent age- late 30s

Prime, 61-150: quarter aging, increase disciplines per vampire costs.  Max bp 15, 2pts per round. Final apparent age- late 50s

Aged, 151-200 half-aging, increase disciplines per ghoul costs.  Max bp 10, 1bp per round.  Final apparent age- late 80s

Elderly, 200 normal aging, no vampiric powers.

A revenant character who frequently consumes vampire blood can stop this clock for years or decades at a time.  Doing so for centuries will cause madness but isn't unheard of.

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1 year ago