Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

0
How I would fix War Thunder Balance/Economy
Post Flair (click to view more posts with a particular flair)
Post Body

We constantly see BR changes, repair cost changes, points per match changes, etc, etc, etc. Most folks have an issue with at least 1 vehicle in some tree being OP, UP, or too expensive to repair. Gaijin has some system that supposedly balances this stuff, but we don't know it, and we frequently do not agree with it.

We also end up with far too many matches having a team of nearly all the same tank (like the TURMS) because those vehicles are just so much better BR/SL wise than others at their BR.

So, here is what I think would totally fix all these issues:

#1. BR is now in 0.1 increments, not 0.3/0.7.

#2. Battles are still /- 1.0 BR, but 50% must be /- 0.3, 25% 0.3, and 25% -0.3.

#3. BR is updated each day, automatically, based on the number of times a vehicle was used in battle. Premiums use 50% of this number because Gaijin needs money for servers/salaries.

#4. SL is updated each day, automatically based on the K/D ratio of the vehicle in all its games. Again, premiums use 50% of this. SL can purchase crew expert, and mods for the vehicle and premium account cost is -50%.

#5. Repair costs are completely eliminated. The #3/#4 should render them pointless and redundant.

#6. For each hit that doesn't penetrate you get 1% of the target's BR, for each penetration you get 10%, for each enemy crew killed 100/crew#, for each kill 100% of the BR minus all the other BR gained from it from other hits (min 50%, like with a T-95 that got hit 100 times before you killed it). This value is multiplied by some # Gaijin would determine that nets you crew XP after a battle.

#7. For RP, it is based on the amount of time in a battle, multiplied by BR, multiplied by some number Gaijin would create. Its basically a flat rate. Premium is 100%, talismans 50%.

#8. RP for vehicles is some standard Gaijin value multiplied by their BR.

#9. Activity is based on the amount of time your vehicle is responding to your commands and doing something, even if just scanning the sky.

#10. In AB, each use of artillery eats up some of your SL in the match. Each use of a fighter/tactical/bomber eats up some of the RP you would gain in the end of match. If aircraft does not escape, no rewards of any kind are given. Vehicles that are destroyed lose half their SL.

#11. In RB, vehicles destroyed lose half their SL. All SL/RP rewards are 50%.

#12. BR/SL/XP ratios are based on each game style, so AB and RB could see a huge difference in BR or SL.

So basically BR is less compressed, SL is used for upgrading a tank and buying expert/ace crews, and RP is used for researching new tanks. GE, which means $$$ for Gaijin, can obviously be used in lieu of any of these values.

I know this will not be implemented, but it is interesting to think how to fix the issues.

Thoughts?

Author
Account Strength
100%
Account Age
13 years
Verified Email
Yes
Verified Flair
No
Total Karma
47,247
Link Karma
400
Comment Karma
46,430
Profile updated: 5 days ago
Posts updated: 16 hours ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
2 years ago