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Hi everyone. Wanting some criticism of my Iron Hands list. The captain will have storm of fire and planning to make him a chapter master thanks to extra cp. Tried to make this list thematic while also viable.
Battalion Detachment 3CP (Imperium - Space Marines) [96 PL, 1463pts]
No Force Org Slot
***Chapter Selection:* Iron Hands
HQ
Captain on Bike [6 PL, 108pts]: Master-crafted boltgun, Power axe, Twin boltgun, Warlord
Primaris Lieutenants [5 PL, 75pts]
. Primaris Lieutenant: Master-crafted stalker bolt rifle
Troops
Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Scout Squad [6 PL, 65pts]
. Scout Sergeant: Astartes shotgun, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
Scout Squad [6 PL, 65pts]
. Scout Sergeant: Astartes shotgun, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
Elites
Apothecary [3 PL, 55pts]
Dreadnought [7 PL, 153pts]: Twin autocannon, Twin lascannon
Dreadnought [7 PL, 120pts]: Twin autocannon, Twin heavy bolter
Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant
Sternguard Veteran Squad [14 PL, 126pts]
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Veteran Sergeant: Boltgun, Special issue boltgun
Heavy Support
Devastator Squad [11 PL, 153pts]: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun, Chainsword
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Heavy bolter
Devastator Squad [11 PL, 168pts]: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun, Chainsword
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Heavy Weapon: Missile launcher
Dedicated Transport
Razorback [5 PL, 95pts]: Hunter-killer missile, Storm bolter, Twin heavy bolter
Razorback [5 PL, 120pts]: Hunter-killer missile, Twin assault cannon
Spearhead Detachment 1CP (Imperium - Space Marines) [27 PL, 537pts]
No Force Org Slot
***Chapter Selection:* Iron Hands
HQ
Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer
Heavy Support
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Predator [9 PL, 186pts]: Hunter-killer missile, Predator autocannon, Two Lascannons
Thunderfire Cannon [6 PL, 121pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm
Total: [123 PL, 2000pts]
Plan would be for Devs, hellblasters and sternguard to be buffed with chap master, lieutenant, flag and apothecary to be maximised efficiency, with predator and dreadnoughts to provide enough big threats to be hard to cripple me in 1-2 turns. Razorbacks can move forward with scouts for obj, or provide additional fire support as needed.
I tried to have good strategems available, with infantry heavy bolters for hellfire, a missile launcher for flakk missile, thunderfire cannon for tremor, orbital bombardment from captain and masterful marksmanship from sternguard. I know I may have trouble with objectives with this list, so is it strong enough to damage most armies enough to then move out and take the board? Thank you
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