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Post FAQ Iron Hands 2k pts list
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Hi everyone. Wanting some criticism of my Iron Hands list. The captain will have storm of fire and planning to make him a chapter master thanks to extra cp. Tried to make this list thematic while also viable.

 

Battalion Detachment 3CP (Imperium - Space Marines) [96 PL, 1463pts]

 

No Force Org Slot

 

***Chapter Selection:* Iron Hands

 

HQ

 

Captain on Bike [6 PL, 108pts]: Master-crafted boltgun, Power axe, Twin boltgun, Warlord

 

Primaris Lieutenants [5 PL, 75pts]

. Primaris Lieutenant: Master-crafted stalker bolt rifle

 

Troops

 

Intercessor Squad [5 PL, 91pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant

 

Scout Squad [6 PL, 65pts]

. Scout Sergeant: Astartes shotgun, Boltgun

. 3x Scout w/Boltgun

. Scout w/Heavy Weapon: Heavy bolter

 

Scout Squad [6 PL, 65pts]

. Scout Sergeant: Astartes shotgun, Boltgun

. 3x Scout w/Boltgun

. Scout w/Heavy Weapon: Heavy bolter

 

Elites

 

Apothecary [3 PL, 55pts]

 

Dreadnought [7 PL, 153pts]: Twin autocannon, Twin lascannon

 

Dreadnought [7 PL, 120pts]: Twin autocannon, Twin heavy bolter

 

Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant

 

Sternguard Veteran Squad [14 PL, 126pts]

. Space Marine Veteran: Special issue boltgun

. Space Marine Veteran: Special issue boltgun

. Space Marine Veteran: Special issue boltgun

. Space Marine Veteran: Special issue boltgun

. Space Marine Veteran: Special issue boltgun

. Space Marine Veteran: Special issue boltgun

. Veteran Sergeant: Boltgun, Special issue boltgun

 

Heavy Support

 

Devastator Squad [11 PL, 153pts]: Armorium Cherub

. Space Marine

. Space Marine Sergeant: Boltgun, Chainsword

. Space Marine w/Heavy Weapon: Heavy bolter

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Heavy bolter

 

Devastator Squad [11 PL, 168pts]: Armorium Cherub

. Space Marine

. Space Marine Sergeant: Boltgun, Chainsword

. Space Marine w/Heavy Weapon: Heavy bolter

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Lascannon

. Space Marine w/Heavy Weapon: Missile launcher

 

Dedicated Transport

 

Razorback [5 PL, 95pts]: Hunter-killer missile, Storm bolter, Twin heavy bolter

 

Razorback [5 PL, 120pts]: Hunter-killer missile, Twin assault cannon

 

Spearhead Detachment 1CP (Imperium - Space Marines) [27 PL, 537pts]

 

No Force Org Slot

 

***Chapter Selection:* Iron Hands

 

HQ

 

Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer

 

Heavy Support

 

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator

. 4x Hellblaster

. Hellblaster Sergeant: Bolt pistol

 

Predator [9 PL, 186pts]: Hunter-killer missile, Predator autocannon, Two Lascannons

 

Thunderfire Cannon [6 PL, 121pts]

. Techmarine Gunner

. . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm

 

Total: [123 PL, 2000pts]

 

Plan would be for Devs, hellblasters and sternguard to be buffed with chap master, lieutenant, flag and apothecary to be maximised efficiency, with predator and dreadnoughts to provide enough big threats to be hard to cripple me in 1-2 turns. Razorbacks can move forward with scouts for obj, or provide additional fire support as needed.

I tried to have good strategems available, with infantry heavy bolters for hellfire, a missile launcher for flakk missile, thunderfire cannon for tremor, orbital bombardment from captain and masterful marksmanship from sternguard. I know I may have trouble with objectives with this list, so is it strong enough to damage most armies enough to then move out and take the board? Thank you

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6 years ago