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One thing the focus trees are missing
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One thing that warframe does right is its movement system, but how come our operators dont have any unique movement per focus tree. sure they are the weak little kids after not having moved for such a long time after the second dream but the focus tree shows some form of growth for our operators so having the different options for void blast and dash for each focus tree this is what i would think the unique movement option for each focus tree would be.

Vazarin - performing a slide while in the air after a jump allows the operator to glide in the air at that level for x amount of time and distance towards which way the slid. while gliding it leaves a small trail that heals the operator and allies in it.

Unairu - sliding on the ground allows for a normal warframe like slide with greater distance and less friction (similar to nezha) to the normal operator slide. enemies hit while sliding have x% chance of having the ground kicked up and turning them to stone, also applies sundering dash on the enemy as well.

Madurai - void dashing into the ground will cast a globe of blazing dash around the operator and stays for x amount of time after dash. globe will also deal fire damage to enemies hit and damage scales with flame blast.

Naramon - Allows the operator to cling to the wall and puts a void hunter on the wall the slowly gets bigger the longer your on the wall, boid dashing off the wall allows for a massive void dash sending the operator hurdling forward father than any normal void dash.

Zenurik - allows the operator to double jump and after landing from the second jump the operator sends an electric aoe proc out from the operator range and damage scales with voltaic blast.

i think the focus trees would be much cooler with a unique movement ability that ties in with the focus tree. what do you guys think? should they have a movement ability and what do you think they should be?

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6 years ago