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Kind of bothering me, because half the time people don't know what they're talking about. Everyone wants to either say "that ability is point-less at 'endgame' levels", or "this frame is only useful against (insert random destroyed faction here)". Don't get me wrong, but i think everyone wanting their favorite frame to either be the new meta or be a jack of all damn trades that insta-kills everything is ridiculous. Sure some abilities are a little sub-par or it would be nice if they are changed (looking at you Ember, with duration and drain on WoF... ) but the frames effectiveness isn't solely based on insta-kill, and looking for it is the reason why people get bored with the game. Honestly the only thing i would like changed is the wait times for building frames, most notably the dojo frames like volt. Especially since i cant build chroma, without researching a volt, then the volt helmet i need, then crafting the volt helmet...... Anything that doesn't insta-kill becomes a utility at higher levels. Had a serious conversation the other day about team builds like Mag, Vaubon and Banshee, trinity (Sonar, Pull to Bastille, Grape the weak points for free crits/heavy damage.. trinity there for energy support, but can be replaced with any other frame etc.) The meta and people not wanting kills to require actual work, are whats draining the fun out of this game. Nerf this, buff that... Coming from competitive fighting games, i heard it too often - and all that happens next is people complain about something else or the change gets reverted because they complained that people listened to their complaints.
Tl;dr: Complaints, Complaints, complaints, why you no insta-kill or work the way "I" want you to is a terrible argument.
Example of understanding the utility concept: http://www.reddit.com/r/Warframe/comments/3bb0nu/how_about_a_mag_rework_next/cslgh6f
And end rant./
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