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Stance suggestions
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There hasn't been any new stances in a while so I decided to come up with a few.

  • A dual dagger stance that has a ranged dagger throwing animation, and focuses on fast spinning cuts which hit multiple enemies and quickly racks up damage.

  • A rare sparring stance that focuses on Judo and Luchadore and allows you to pick up, toss, and block bullets with enemies' bodies. (Maybe a E hold grab). It's ground finisher is a unique grapple that does large damage which sets you up for its slide attack which is a leg sweep. A novelty stance.

  • A high skill cap fist stance that incorporates intricate dodges into high speed boxing combos, and has the channel hit function for a charge up punch, like: Steve from Tekken Great quickly dispatching melee units without taking damage.

  • A common Stave stance that focuses on the jackie chan bo style used to keep multiple enemies away and has severe ragdoll, it also has a cleaving whirlwind like combo that staggers multiple enemies. Not particularly damage, but made for defense and fighting huge swathes of infested.

  • A rare polearm stance that focuses on impaling your opponent through either your dash attack, a middle of the combo move, or hold E, once impaled the rest of the combo mashes the opponent around until he's/she's violently flung off. With punch through you can skewer multiple opponents at once. A less violent form of this

  • Another novelty stance, a common polearm stance which through a unique combo allows you to throw your polearm like a javelin at an opponent for a large amount of damage. Although which the animation/attack you must go back and pick up your thrown melee weapon. It serves as a great close range ~ mid range finisher. If your opponent is not killed by the polearm throw, the polearm retrieval attack involves you using your body as a lever and then, flipping and crashing your opponent to the ground.

  • A common fast axe stance that focuses on one opponent dps, chaining combos, and aerial attacks. It features multi-hit slam attacks with a large vertical hit box, and multi-hit directional aerial attacks, and a basic combo that after a few hits knocks your opponent directly above you into the air in which you can jump and follow up with an aerial combo or finish the combo with a heavy slam. For the Clouds or Yasuos in us. Great dispatching heavy units quickly.

  • A rare hammer stance that allows you to use your enemies as projectiles, it has a combo that after a few hits ragdolls the enemy in front of you with extreme precision knocking down enemies behind it, the next hit an E hold will follow up with a jumping slam attack in case there's no enemies behind your living projectile. A novelty stance.

  • A common machete stance which focuses on knocking down enemies by aiming for and cutting off their legs. In a short basic combo of 2-3 hits you knock down your opponent and can follow through with the stance's finisher, which is a fast downward stab, it does the same damage as the original finisher but allows for many more stabs before the opponent gets up, just racking up damage. The slide attack also hits downed enemies, and the jump attack, while smaller, ragdolls downed enemies. Giving the machete more viability and the ability to lock down opponents at higher levels.

  • Finally, a rare whip stance which focuses on long ranged single target assault and allows us to disable opponents for a brief amount of time by lassoing them catwoman or indiana jones style. Allowing you to hold captive, through the finisher of a long combo, heavy powerful units for a few seconds so your team can rack up damage. Pressing E again will pull the enemy towards you.

Feel free to post your own suggestions or butcher mine. My ideas were focused more on originality and fun than on balance or viability so judge it as fit.

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10 years ago