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Fixed suit navigation AI and fixed a lot of other AI related issues.
A new "security system" implementation is now in. We still need to create inventions for it but the code is now in place for it. You'll be able to insert a "security system" into a new slot on a ship, which you can make "keys" for and distribute those keys to people. Expect there to be issues around this system for some time.
Added a new feature to allow us to add user-defined parameters on a skill. The initial use for this feature will be naming keys so you can know what a key is for.
New equipment slots are now going to show up under ships on the equipment view if there are slots but no "markers" for equipment. This opens up the ability to have lots of new equipment slots developed quickly.
You can now see the rarity of the item you're producing on skills that produce an item right in the skills page (if you click on the skill's icon). We'll hopefully eventually also add the rarity right to the list view so you don't have to click to see the quality (but that's not done yet).
We may have fixed the issue with wrong recipe selection; hopefully fixed the issue where it says you can't use "Iron Coil" for the Pipe slot when you didn't select iron coil at all.
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- 4 years ago
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