This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
So i have this material set to the same emitter in two different projects. In one project all the materials come out flat and look like a proper fish the other comes out round and duplicated. I think its either a setting on the emitter or material that's off because I had to reset texture and material on both, but I am kind of new to emitters in UE. I don't know what setting I changed or didn't change in the first place to get them to come out nice and flat. I'd really appreciate any help.
Edit: I fixed it... Needed to set static mesh in particle emitter.
Subreddit
Post Details
- Posted
- 1 month ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/UnrealEngin...