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Animations panel: changing one keyframe value makes the other keyframes have the same value
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Hello,

I'm having a bit of a weird issue that I can't seem to solve. What I'm trying to do is animate my character, as a test I just want to animate the entire character (with root and everything) up and back down. However, when I set a keyframe and then add a second one, the first keyframe will now have the same value as the second keyframe. If I add a third keyframe the first and second keyframe will get the same value as third keyframe. Etc..

Why is this happening?

I explained it visually here:

https://i.imgur.com/xpdF2Bd.jpg

My player has an animator controller. This happens for every bones/limb my character has, making it impossible to animate.

I have some existing animations, but they don't have the proper XYZ movements of the root so I want to add them.

I do seem te be able to animate an empty gameobject, but it doesn't work on my Player. My player: https://i.imgur.com/5NFBbrW.jpg

Thanks in advance :)

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7 years ago