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Hey all!
TLDR: Guy who likes videogames and youtube videos about making videogames wants to make a game, as personal goal of sorts.
I've always liked videogames, and find the idea of making my own videogame super cool! Even if the game is a horrid piece of garbage, at least I made it, like a stone that I turned.
I had this idea in mind and would like your opinions as to how easy / hard it could be for someone with basically 0 experience in making video games. ( it doesn't matter that it takes time, it's fine, I'd just like to understand if it's doable and withing my brain capabilities).
The game itself:
Shooter with survival and crafting elements. ( Kind of like Rust, but much more simple, different art style and character classes).
Premises: First person Shooter. outrun a big ever-changing direction purple poisonous storm that will kill you fast. Also, try to survive to gather resources to build a Vehicule and so it will be easier to outrun the storm. Other players will do the same, so resources are something to fight for.
The World:
Open world style, few structures with more loot, few points of interest, poor hiding spaces to promote fights.
Classes:
Medic - Can heal ( only healing element besides some type of consumable).
Mechanic - Can repair ( only repairing method possible)
Soldier - Can carry 2 weapons.
You can choose your class on Respawn or pre-choose it before death and respawn with said class.
Vehicles:
Vehicules should have 3 levels. With each level the design, visual Armour and Vehicule Speed should increase.
Upgradable by collecting the same number of resources to make 1 of the same type.
Vehicle.types:
Land - Sand Buggie
Water - Motorboat
Air - Helicopter - air height is limited, players should be able to see you from the ground
Inventory:
1 weapon
2 Consumables
X number of vehicle parts. - whatever makes sense and is balanced for a proper gameplay experience
Weapons:
Weapons should have 3 levels. With each level the color changes ( so others know that if they kill you, you'll drop a better weapon), small stat increase based on level.
Upgradable by collecting the same number of resources to make 1 of the same type.
Rifle: One automatic with less damage. One manual with more damage.
Sniper - bolt action, high damage, high reload time.
Another weapon that I come up with.
____
I'd have to think of a lot of other things. Specially the "WHY" would someone even play the game, and make it fun so that it had a repeatable nature to it.
It's honestly a bit like Fortnite or the game that just came out where you build crawlers, but different art style, no building and more core gameplay. Without the big amount of gimmicks that fortnite has. And def without the high verticality like fortnite or apex, something more core, like Pubg.
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- 1 month ago
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