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How to check if path gets blocked?
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Hello, I took a screenshot of a game, I hope this doesn’t violate any rules…
I would like to do the same thing this game does: I want to check if placing an object (a turret) in a certain place blocks the path of the enemies, but I want to do it before the turret is placed.
I’m using the NavMesh, is there a tutorial on how to do this?
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