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We're making a VR Unity project where you can walk on a bridge. We are in 2021.3.25f and using an HTC Vive headset. However, a feature includes creating a gap on the bridge. We had to upgrade to URP / Universal Render Pipeline and it made things not work for the shaders that were working before. But here is what happens now.
Here is the gap object's material properties
This is the mask shader's code for the gap object.
So is there a way to use the method I have to make the feature work, or is there another way to make a gap thats adjustable on the fly thats visible in VR and using URP.
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