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Why is my rigidbody player sticks on a wall whenever it touches?
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Hello, I'm a beginner on the unity platform and I've made a simple script movement that jumps and walks perfectly, therefore, when it touches a wall, it sticks to it, and not falling down. How can I fix this?
Video:
https://reddit.com/link/110p1xr/video/h0fg72ltetha1/player
Code:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float _speed;
public float _jumpForce;
private Rigidbody _rig;
private Vector2 _input;
private Vector3 _movementVector;
private void Start()
{
_rig = GetComponent<Rigidbody>();
}
private void Update()
{
_input = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
if (Input.GetButtonDown("Jump") && IsGrounded())
{
_rig.AddForce(Vector3.up * _jumpForce, ForceMode.Impulse);
}
}
private void FixedUpdate()
{
//Keep the movement vector aligned with the player rotation
_movementVector = _input.x * transform.right * _speed _input.y * transform.forward * _speed;
//Apply the movement vector to the rigidbody without effecting gravity
_rig.velocity = new Vector3(_movementVector.x, _rig.velocity.y, _movementVector.z);
}
private bool IsGrounded()
{
if (Physics.Raycast(transform.position, Vector3.down, 1.75f))
{
return true;
}
else
{
return false;
}
}
}
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