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Making a Fire Emblem Clone in Unity?
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Not asking for code handouts or anything like that.

Just for some reason it's proving really hard to find materials specific to this type of task (which I find astounding)

And I can already thing of a million ways to approach this task. And a further million ways that problems making the game could force me to change how I make it.

So Does anyone know of any materials (blogs, books, videos, tutorials etc) That could help me with this. The considerations that I should be making. The approaches people have taken in the past to be successful.

Heck even how to make a square grid that relates to a hand drawn image in C#. Basically anything. I've only completed the gameplay design

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7 years ago