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Making a Fire Emblem Clone in Unity?
Post Body
Not asking for code handouts or anything like that.
Just for some reason it's proving really hard to find materials specific to this type of task (which I find astounding)
And I can already thing of a million ways to approach this task. And a further million ways that problems making the game could force me to change how I make it.
So Does anyone know of any materials (blogs, books, videos, tutorials etc) That could help me with this. The considerations that I should be making. The approaches people have taken in the past to be successful.
Heck even how to make a square grid that relates to a hand drawn image in C#. Basically anything. I've only completed the gameplay design
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- 7 years ago
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