This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Hey guys, I'm currently working on Metroidvania style of game. Got in a bit of issue with enemy class. Got 2 questions for you guys.
First, Do you guys use custom enemy physics class for enemy physics? or simply using RigidBody2D and Physics2D? When I say Physics, I mean gravity, movement, impulse...
Second, Do you guys prefer using Raycasting or Collision/TriggerEnter methods for detection? I tried both ways, feels like raycasting is heavier on the cpu load but gets more accurate outputs for me.
Thank you
Post Details
- Posted
- 7 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Unity2D/com...