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Hello everyone, I'm having an odd problem. When every my animated sprites do their thing, I get a random line flicker.
https://gfycat.com/DemandingCriminalBagworm
My google fu skills are failing me.
Not sure if this is some odd quality setting or something. If anyone has ever had this issue, any help would be advised.
Edit: Success!
Alright, this appears to be an issue with Unity as I expected. There is a little hack you can do for now.
Using this post to help me, http://forum.unity3d.com/threads/tile-map-tearing-problems.225777/#post-1507246
This was my method(slightly modified from OP):
- Create a New Material in your Project Folder
- Click on the Material
- Change the Shader to "Sprites/Default" (or "Sprites/Diffuse" if that doesn't work. In my case, diffuse only worked)
- Click "Pixel Snap"
- Apply this material to all sprites. Or just whats glitching out. Whatever works.
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